46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
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#ifndef GODOT_CPP_EDITOREXPORTPLUGIN_HPP
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#define GODOT_CPP_EDITOREXPORTPLUGIN_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Reference.hpp>
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namespace godot {
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class EditorExportPlugin : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorExportPlugin"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static EditorExportPlugin *_new();
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// methods
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void _export_file(const String path, const String type, const PoolStringArray features);
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void _export_begin(const PoolStringArray features, const bool is_debug, const String path, const int64_t flags);
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void add_shared_object(const String path, const PoolStringArray tags);
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void add_file(const String path, const PoolByteArray file, const bool remap);
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void add_ios_framework(const String path);
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void add_ios_plist_content(const String plist_content);
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void add_ios_linker_flags(const String flags);
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void add_ios_bundle_file(const String path);
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void add_ios_cpp_code(const String code);
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void skip();
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};
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}
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#endif
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