godot-cpp/include/gen/BakedLightmapData.hpp

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#ifndef GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#define GODOT_CPP_BAKEDLIGHTMAPDATA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class Texture;
class BakedLightmapData : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "BakedLightmapData"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static BakedLightmapData *_new();
// methods
void _set_user_data(const Array data);
Array _get_user_data() const;
void set_bounds(const AABB bounds);
AABB get_bounds() const;
void set_cell_space_transform(const Transform xform);
Transform get_cell_space_transform() const;
void set_cell_subdiv(const int64_t cell_subdiv);
int64_t get_cell_subdiv() const;
void set_octree(const PoolByteArray octree);
PoolByteArray get_octree() const;
void set_energy(const double energy);
double get_energy() const;
void add_user(const NodePath path, const Ref<Texture> lightmap, const int64_t instance);
int64_t get_user_count() const;
NodePath get_user_path(const int64_t user_idx) const;
Ref<Texture> get_user_lightmap(const int64_t user_idx) const;
void clear_users();
};
}
#endif