46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
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#ifndef GODOT_CPP_AUDIOEFFECTPHASER_HPP
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#define GODOT_CPP_AUDIOEFFECTPHASER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <AudioEffect.hpp>
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namespace godot {
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class AudioEffectPhaser : public AudioEffect {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AudioEffectPhaser"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static AudioEffectPhaser *_new();
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// methods
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void set_range_min_hz(const double hz);
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double get_range_min_hz() const;
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void set_range_max_hz(const double hz);
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double get_range_max_hz() const;
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void set_rate_hz(const double hz);
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double get_rate_hz() const;
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void set_feedback(const double fbk);
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double get_feedback() const;
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void set_depth(const double depth);
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double get_depth() const;
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};
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}
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#endif
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