godot-cpp/include/core/RID.hpp

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#ifndef RID_H
#define RID_H
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#include <gdnative/rid.h>
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namespace godot {
class Object;
class RID {
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godot_rid _godot_rid;
public:
RID();
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RID(Object *p);
int32_t get_rid() const;
inline bool is_valid() const {
// is_valid() is not available in the C API...
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return *this != RID();
}
bool operator==(const RID & p_other) const;
bool operator!=(const RID & p_other) const;
bool operator<(const RID & p_other) const;
bool operator>(const RID & p_other) const;
bool operator<=(const RID & p_other) const;
bool operator>=(const RID & p_other) const;
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};
}
#endif // RID_H