godot-cpp/src/core/class_db.cpp

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/**************************************************************************/
/* class_db.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/core/memory.hpp>
#include <algorithm>
namespace godot {
std::unordered_map<StringName, ClassDB::ClassInfo> ClassDB::classes;
std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> ClassDB::instance_binding_callbacks;
std::vector<StringName> ClassDB::class_register_order;
GDExtensionInitializationLevel ClassDB::current_level = GDEXTENSION_INITIALIZATION_CORE;
MethodDefinition D_METHOD(StringName p_name) {
return MethodDefinition(p_name);
}
MethodDefinition D_METHOD(StringName p_name, StringName p_arg1) {
MethodDefinition method(p_name);
method.args.push_front(p_arg1);
return method;
}
void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}{1}' to non-existing class '{2}'.").format(Array::make(p_prefix, p_name, p_class)));
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internal::gdextension_interface_classdb_register_extension_class_property_group(internal::library, p_class._native_ptr(), p_name._native_ptr(), p_prefix._native_ptr());
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}
void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}{1}' to non-existing class '{2}'.").format(Array::make(p_prefix, p_name, p_class)));
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internal::gdextension_interface_classdb_register_extension_class_property_subgroup(internal::library, p_class._native_ptr(), p_name._native_ptr(), p_prefix._native_ptr());
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}
void ClassDB::add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}' to non-existing class '{1}'.").format(Array::make(p_pinfo.name, p_class)));
ClassInfo &info = classes[p_class];
ERR_FAIL_COND_MSG(info.property_names.find(p_pinfo.name) != info.property_names.end(), String("Property '{0}' already exists in class '{1}'.").format(Array::make(p_pinfo.name, p_class)));
MethodBind *setter = nullptr;
if (p_setter != String("")) {
setter = get_method(p_class, p_setter);
ERR_FAIL_NULL_MSG(setter, String("Setter method '{0}::{1}()' not found for property '{2}::{3}'.").format(Array::make(p_class, p_setter, p_class, p_pinfo.name)));
size_t exp_args = 1 + (p_index >= 0 ? 1 : 0);
ERR_FAIL_COND_MSG((int)exp_args != setter->get_argument_count(), String("Setter method '{0}::{1}()' must take a single argument.").format(Array::make(p_class, p_setter)));
}
ERR_FAIL_COND_MSG(p_getter == String(""), String("Getter method must be specified for '{0}::{1}'.").format(Array::make(p_class, p_pinfo.name)));
MethodBind *getter = get_method(p_class, p_getter);
ERR_FAIL_NULL_MSG(getter, String("Getter method '{0}::{1}()' not found for property '{2}::{3}'.").format(Array::make(p_class, p_getter, p_class, p_pinfo.name)));
{
size_t exp_args = 0 + (p_index >= 0 ? 1 : 0);
ERR_FAIL_COND_MSG((int)exp_args != getter->get_argument_count(), String("Getter method '{0}::{1}()' must not take any argument.").format(Array::make(p_class, p_getter)));
}
// register property with plugin
info.property_names.insert(p_pinfo.name);
// register with Godot
GDExtensionPropertyInfo prop_info = {
static_cast<GDExtensionVariantType>(p_pinfo.type), // GDExtensionVariantType type;
p_pinfo.name._native_ptr(), // GDExtensionStringNamePtr name;
p_pinfo.class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
p_pinfo.hint, // NONE //uint32_t hint;
p_pinfo.hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
p_pinfo.usage, // DEFAULT //uint32_t usage;
};
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internal::gdextension_interface_classdb_register_extension_class_property_indexed(internal::library, info.name._native_ptr(), &prop_info, p_setter._native_ptr(), p_getter._native_ptr(), p_index);
}
MethodBind *ClassDB::get_method(const StringName &p_class, const StringName &p_method) {
ERR_FAIL_COND_V_MSG(classes.find(p_class) == classes.end(), nullptr, String("Class '{0}' not found.").format(Array::make(p_class)));
ClassInfo *type = &classes[p_class];
while (type) {
std::unordered_map<StringName, MethodBind *>::iterator method = type->method_map.find(p_method);
if (method != type->method_map.end()) {
return method->second;
}
type = type->parent_ptr;
continue;
}
return nullptr;
}
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount) {
StringName instance_type = p_bind->get_instance_class();
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(instance_type);
if (type_it == classes.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
}
ClassInfo &type = type_it->second;
if (type.method_map.find(method_name.name) != type.method_map.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, String("Binding duplicate method: {0}::{1}().").format(Array::make(instance_type, method_name.name)));
}
if (type.virtual_methods.find(method_name.name) != type.virtual_methods.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, String("Method '{0}::{1}()' already bound as virtual.").format(Array::make(instance_type, method_name.name)));
}
p_bind->set_name(method_name.name);
if ((int)method_name.args.size() > p_bind->get_argument_count()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, String("Method '{0}::{1}()' definition has more arguments than the actual method.").format(Array::make(instance_type, method_name.name)));
}
p_bind->set_hint_flags(p_flags);
std::vector<StringName> args;
args.resize(method_name.args.size());
size_t arg_index = 0;
for (StringName arg : method_name.args) {
args[arg_index++] = arg;
}
p_bind->set_argument_names(args);
std::vector<Variant> defvals;
defvals.resize(p_defcount);
for (int i = 0; i < p_defcount; i++) {
defvals[i] = *static_cast<const Variant *>(p_defs[i]);
}
p_bind->set_default_arguments(defvals);
p_bind->set_hint_flags(p_flags);
// register our method bind within our plugin
type.method_map[method_name.name] = p_bind;
// and register with godot
bind_method_godot(type.name, p_bind);
return p_bind;
}
void ClassDB::bind_method_godot(const StringName &p_class_name, MethodBind *p_method) {
std::vector<GDExtensionVariantPtr> def_args;
const std::vector<Variant> &def_args_val = p_method->get_default_arguments();
def_args.resize(def_args_val.size());
for (size_t i = 0; i < def_args_val.size(); i++) {
def_args[i] = (GDExtensionVariantPtr)&def_args_val[i];
}
std::vector<PropertyInfo> return_value_and_arguments_info = p_method->get_arguments_info_list();
std::vector<GDExtensionClassMethodArgumentMetadata> return_value_and_arguments_metadata = p_method->get_arguments_metadata_list();
std::vector<GDExtensionPropertyInfo> return_value_and_arguments_gdextension_info;
return_value_and_arguments_gdextension_info.reserve(return_value_and_arguments_info.size());
for (std::vector<PropertyInfo>::iterator it = return_value_and_arguments_info.begin(); it != return_value_and_arguments_info.end(); it++) {
return_value_and_arguments_gdextension_info.push_back(
GDExtensionPropertyInfo{
static_cast<GDExtensionVariantType>(it->type), // GDExtensionVariantType type;
it->name._native_ptr(), // GDExtensionStringNamePtr name;
it->class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
it->hint, // uint32_t hint;
it->hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
it->usage, // uint32_t usage;
});
}
GDExtensionPropertyInfo *return_value_info = return_value_and_arguments_gdextension_info.data();
GDExtensionClassMethodArgumentMetadata *return_value_metadata = return_value_and_arguments_metadata.data();
GDExtensionPropertyInfo *arguments_info = return_value_and_arguments_gdextension_info.data() + 1;
GDExtensionClassMethodArgumentMetadata *arguments_metadata = return_value_and_arguments_metadata.data() + 1;
StringName name = p_method->get_name();
GDExtensionClassMethodInfo method_info = {
name._native_ptr(), // GDExtensionStringNamePtr;
p_method, // void *method_userdata;
MethodBind::bind_call, // GDExtensionClassMethodCall call_func;
MethodBind::bind_ptrcall, // GDExtensionClassMethodPtrCall ptrcall_func;
p_method->get_hint_flags(), // uint32_t method_flags; /* GDExtensionClassMethodFlags */
(GDExtensionBool)p_method->has_return(), // GDExtensionBool has_return_value;
return_value_info, // GDExtensionPropertyInfo *
*return_value_metadata, // GDExtensionClassMethodArgumentMetadata *
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(uint32_t)p_method->get_argument_count(), // uint32_t argument_count;
arguments_info, // GDExtensionPropertyInfo *
arguments_metadata, // GDExtensionClassMethodArgumentMetadata *
(uint32_t)p_method->get_default_argument_count(), // uint32_t default_argument_count;
def_args.data(), // GDExtensionVariantPtr *default_arguments;
};
internal::gdextension_interface_classdb_register_extension_class_method(internal::library, p_class_name._native_ptr(), &method_info);
}
void ClassDB::add_signal(const StringName &p_class, const MethodInfo &p_signal) {
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class);
ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
ClassInfo &cl = type_it->second;
// Check if this signal is already register
ClassInfo *check = &cl;
while (check) {
ERR_FAIL_COND_MSG(check->signal_names.find(p_signal.name) != check->signal_names.end(), String("Class '{0}' already has signal '{1}'.").format(Array::make(p_class, p_signal.name)));
check = check->parent_ptr;
}
// register our signal in our plugin
cl.signal_names.insert(p_signal.name);
// register our signal in godot
std::vector<GDExtensionPropertyInfo> parameters;
parameters.reserve(p_signal.arguments.size());
for (const PropertyInfo &par : p_signal.arguments) {
parameters.push_back(GDExtensionPropertyInfo{
static_cast<GDExtensionVariantType>(par.type), // GDExtensionVariantType type;
par.name._native_ptr(), // GDExtensionStringNamePtr name;
par.class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
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par.hint, // NONE //uint32_t hint;
par.hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
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par.usage, // DEFAULT //uint32_t usage;
});
}
internal::gdextension_interface_classdb_register_extension_class_signal(internal::library, cl.name._native_ptr(), p_signal.name._native_ptr(), parameters.data(), parameters.size());
}
void ClassDB::bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield) {
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class_name);
ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class_name)));
ClassInfo &type = type_it->second;
// check if it already exists
ERR_FAIL_COND_MSG(type.constant_names.find(p_constant_name) != type.constant_names.end(), String("Constant '{0}::{1}' already registered.").format(Array::make(p_class_name, p_constant_name)));
// register it with our plugin (purely to check for duplicates)
type.constant_names.insert(p_constant_name);
// Register it with Godot
internal::gdextension_interface_classdb_register_extension_class_integer_constant(internal::library, p_class_name._native_ptr(), p_enum_name._native_ptr(), p_constant_name._native_ptr(), p_constant_value, p_is_bitfield);
}
GDExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name) {
// This is called by Godot the first time it calls a virtual function, and it caches the result, per object instance.
// Because of this, it can happen from different threads at once.
// It should be ok not using any mutex as long as we only READ data.
const StringName *class_name = reinterpret_cast<const StringName *>(p_userdata);
const StringName *name = reinterpret_cast<const StringName *>(p_name);
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(*class_name);
ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, String("Class '{0}' doesn't exist.").format(Array::make(*class_name)));
const ClassInfo *type = &type_it->second;
// Find method in current class, or any of its parent classes (Godot classes not included)
while (type != nullptr) {
std::unordered_map<StringName, GDExtensionClassCallVirtual>::const_iterator method_it = type->virtual_methods.find(*name);
if (method_it != type->virtual_methods.end()) {
return method_it->second;
}
type = type->parent_ptr;
}
return nullptr;
}
const GDExtensionInstanceBindingCallbacks *ClassDB::get_instance_binding_callbacks(const StringName &p_class) {
std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *>::iterator callbacks_it = instance_binding_callbacks.find(p_class);
if (likely(callbacks_it != instance_binding_callbacks.end())) {
return callbacks_it->second;
}
// If we don't have an instance binding callback for the given class, find the closest parent where we do.
StringName class_name = p_class;
do {
class_name = get_parent_class(class_name);
ERR_FAIL_COND_V_MSG(class_name == StringName(), nullptr, String("Cannot find instance binding callbacks for class '{0}'.").format(Array::make(p_class)));
callbacks_it = instance_binding_callbacks.find(class_name);
} while (callbacks_it == instance_binding_callbacks.end());
return callbacks_it->second;
}
void ClassDB::bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call) {
std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class);
ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
ClassInfo &type = type_it->second;
ERR_FAIL_COND_MSG(type.method_map.find(p_method) != type.method_map.end(), String("Method '{0}::{1}()' already registered as non-virtual.").format(Array::make(p_class, p_method)));
ERR_FAIL_COND_MSG(type.virtual_methods.find(p_method) != type.virtual_methods.end(), String("Virtual '{0}::{1}()' method already registered.").format(Array::make(p_class, p_method)));
type.virtual_methods[p_method] = p_call;
}
void ClassDB::initialize_class(const ClassInfo &p_cl) {
}
void ClassDB::initialize(GDExtensionInitializationLevel p_level) {
for (const std::pair<StringName, ClassInfo> pair : classes) {
const ClassInfo &cl = pair.second;
if (cl.level != p_level) {
continue;
}
// Nothing to do here for now...
}
}
void ClassDB::deinitialize(GDExtensionInitializationLevel p_level) {
for (std::vector<StringName>::reverse_iterator i = class_register_order.rbegin(); i != class_register_order.rend(); ++i) {
const StringName &name = *i;
const ClassInfo &cl = classes[name];
if (cl.level != p_level) {
continue;
}
internal::gdextension_interface_classdb_unregister_extension_class(internal::library, name._native_ptr());
for (auto method : cl.method_map) {
memdelete(method.second);
}
classes.erase(*i);
class_register_order.erase((i + 1).base());
}
}
} // namespace godot