godot-cpp/cmake/ios.cmake

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#[=======================================================================[.rst:
Ios
---
This file contains functions for options and configuration for targeting the
Ios platform
]=======================================================================]
function(ios_options)
# iOS options
endfunction()
function(ios_generate)
target_compile_definitions(${TARGET_NAME}
PUBLIC
IOS_ENABLED
UNIX_ENABLED
)
common_compiler_flags()
endfunction()