godot-cpp/cmake/macos.cmake

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set(GODOT_ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, custom)")
set(GODOT_MACOS_DEPLOYMENT_TARGET "default" CACHE STRING "")
if (${GODOT_ARCH} STREQUAL "universal")
set(DEFAULT_GODOT_BITS 64)
else()
string(REGEX MATCH "32$|64$" DEFAULT_GODOT_BITS "${GODOT_ARCH}")
endif()
set(GODOT_BITS "${DEFAULT_GODOT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
list(APPEND GODOT_DEFINITIONS
MACOS_ENABLED
UNIX_ENABLED
)
list(APPEND GODOT_C_FLAGS
$<$<STREQUAL:${GODOT_ARCH},universal>:
"SHELL:-arch x86_64"
"SHELL:-arch arm64"
>
$<$<NOT:$<STREQUAL:${GODOT_ARCH},universal>>:
"SHELL:-arch ${GODOT_ARCH}"
>
$<$<NOT:$<STREQUAL:${GODOT_MACOS_DEPLOYMENT_TARGET},default>>:
-mmacosx-version-min=${GODOT_MACOS_DEPLOYMENT_TARGET}
>
)
list(APPEND GODOT_LINK_FLAGS
-framework
Cocoa
-Wl,-undefined,dynamic_lookup
$<$<STREQUAL:${GODOT_ARCH},universal>:
"SHELL:-arch x86_64"
"SHELL:-arch arm64"
>
$<$<NOT:$<STREQUAL:${GODOT_ARCH},universal>>:
"SHELL:-arch ${GODOT_ARCH}"
>
$<$<NOT:$<STREQUAL:${GODOT_MACOS_DEPLOYMENT_TARGET},default>>:
-mmacosx-version-min=${GODOT_MACOS_DEPLOYMENT_TARGET}
>
)