godot-cpp/cmake/ios.cmake

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message(WARNING "IOS configuration is not tested and may not work.")
set(GODOT_ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, custom)")
set(GODOT_IOS_MIN_VERSION "12.0" CACHE STRING "Target minimum iphoneos/iphonesimulator version")
option(GODOT_IOS_SIMULATOR "Target iOS Simulator" OFF)
if (${GODOT_ARCH} STREQUAL "universal")
set(DEFAULT_GODOT_BITS 64)
else()
string(REGEX MATCH "32$|64$" DEFAULT_GODOT_BITS "${GODOT_ARCH}")
endif()
set(GODOT_BITS "${DEFAULT_GODOT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
list(APPEND GODOT_DEFINITIONS
IOS_ENABLED
UNIX_ENABLED
)
list(APPEND GODOT_C_FLAGS
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},Darwin>:
-stdlib=libc++
>
$<$<BOOL:${GODOT_IOS_SIMULATOR}>:
-mios-simulator-version-min=${GODOT_IOS_MIN_VERSION}
>
$<$<NOT:$<BOOL:${GODOT_IOS_SIMULATOR}>>:
-miphoneos-version-min=${IOS_MIN_VERSION}
>
$<$<STREQUAL:${GODOT_ARCH},universal>:
$<$<BOOL:${GODOT_IOS_SIMULATOR}>:
"SHELL:-arch x86_64"
"SHELL:-arch arm64"
>
$<$<NOT:$<BOOL:${GODOT_IOS_SIMULATOR}>>:
"SHELL:-arch arm64"
>
>
$<$<NOT:$<STREQUAL:${GODOT_ARCH},universal>>:
"-arch ${GODOT_ARCH}"
>
)
list(APPEND GODOT_LINK_FLAGS
$<$<STREQUAL:${GODOT_ARCH},universal>:
$<$<BOOL:${GODOT_IOS_SIMULATOR}>:
"SHELL:-arch x86_64"
"SHELL:-arch arm64"
>
$<$<NOT:$<BOOL:${GODOT_IOS_SIMULATOR}>>:
"SHELL:-arch arm64"
>
>
$<$<NOT:$<STREQUAL:${GODOT_ARCH},universal>>:
"SHELL:-arch ${GODOT_ARCH}"
>
)