164 lines
2.1 KiB
C++
164 lines
2.1 KiB
C++
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#ifndef REF_H
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#define REF_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include "Variant.hpp"
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namespace godot {
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template<class T>
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class Ref {
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T *reference;
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void ref(const Ref &from)
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{
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if (from.reference == reference) return;
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unref();
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reference = from.reference;
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if (reference) reference->reference();
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}
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void ref_pointer(T *r)
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{
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if (!r) return;
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if (r->init_ref()) reference = r;
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}
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public:
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inline bool operator==(const Ref<T> &r) const
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{
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return reference == r.reference;
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}
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inline bool operator!=(const Ref<T> &r) const
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{
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return reference != r.reference;
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}
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inline T *operator->()
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{
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return reference;
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}
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inline T *operator*()
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{
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return reference;
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}
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inline T *ptr()
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{
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return reference;
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}
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inline const T *operator->() const
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{
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return reference;
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}
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inline const T *operator*() const
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{
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return reference;
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}
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inline const T *ptr() const
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{
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return reference;
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}
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void operator=(const Ref &from)
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{
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ref(from);
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}
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void operator=(const Variant &variant)
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{
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T *r = variant;
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if (!r) {
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unref();
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return;
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}
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Ref re;
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re.reference = r;
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ref(re);
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re.reference = nullptr;
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}
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operator Variant() const
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{
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ref();
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return Variant((Object *) this);
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}
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Ref(const Ref &from)
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{
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reference = nullptr;
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ref(from);
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}
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Ref(T *r)
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{
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if (r)
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ref_pointer(r);
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else
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reference = nullptr;
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}
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Ref(const Variant &variant)
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{
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reference = nullptr;
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T *r = variant;
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if (!r) {
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unref();
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return;
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}
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Ref re;
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re.reference = r;
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ref(re);
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re.reference = nullptr;
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}
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inline bool is_valid() const { return reference != nullptr; }
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inline bool is_null() const { return reference == nullptr; }
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void unref()
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{
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if (reference && reference->unreference()) {
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godot_object_destroy((godot_object *) reference);
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}
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reference = nullptr;
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}
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Ref()
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{
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reference = nullptr;
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}
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~Ref()
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{
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unref();
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}
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};
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}
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#endif
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