godot-cpp/include/core/PoolArrays.hpp

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#ifndef POOLARRAYS_H
#define POOLARRAYS_H
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#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
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#include "Defs.hpp"
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#include "String.hpp"
#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/godot_pool_arrays.h>
namespace godot {
class Array;
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class GD_CPP_CORE_API PoolByteArray {
godot_pool_byte_array _godot_array;
public:
PoolByteArray();
PoolByteArray(const Array& array);
void append(const uint8_t data);
void append_array(const PoolByteArray& array);
int insert(const int idx, const uint8_t data);
void invert();
void push_back(const uint8_t data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const uint8_t data);
uint8_t operator [](const int idx);
int size();
~PoolByteArray();
};
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class GD_CPP_CORE_API PoolIntArray {
godot_pool_int_array _godot_array;
public:
PoolIntArray();
PoolIntArray(const Array& array);
void append(const int data);
void append_array(const PoolIntArray& array);
int insert(const int idx, const int data);
void invert();
void push_back(const int data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const int data);
int operator [](const int idx);
int size();
~PoolIntArray();
};
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class GD_CPP_CORE_API PoolRealArray {
godot_pool_real_array _godot_array;
public:
PoolRealArray();
PoolRealArray(const Array& array);
void append(const real_t data);
void append_array(const PoolRealArray& array);
int insert(const int idx, const real_t data);
void invert();
void push_back(const real_t data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const real_t data);
real_t operator [](const int idx);
int size();
~PoolRealArray();
};
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class GD_CPP_CORE_API PoolStringArray {
godot_pool_string_array _godot_array;
public:
PoolStringArray();
PoolStringArray(const Array& array);
void append(const String& data);
void append_array(const PoolStringArray& array);
int insert(const int idx, const String& data);
void invert();
void push_back(const String& data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const String& data);
String operator [](const int idx);
int size();
~PoolStringArray();
};
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class GD_CPP_CORE_API PoolVector2Array {
godot_pool_vector2_array _godot_array;
public:
PoolVector2Array();
PoolVector2Array(const Array& array);
void append(const Vector2& data);
void append_array(const PoolVector2Array& array);
int insert(const int idx, const Vector2& data);
void invert();
void push_back(const Vector2& data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const Vector2& data);
Vector2 operator [](const int idx);
int size();
~PoolVector2Array();
};
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class GD_CPP_CORE_API PoolVector3Array {
godot_pool_vector3_array _godot_array;
public:
PoolVector3Array();
PoolVector3Array(const Array& array);
void append(const Vector3& data);
void append_array(const PoolVector3Array& array);
int insert(const int idx, const Vector3& data);
void invert();
void push_back(const Vector3& data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const Vector3& data);
Vector3 operator [](const int idx);
int size();
~PoolVector3Array();
};
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class GD_CPP_CORE_API PoolColorArray {
godot_pool_color_array _godot_array;
public:
PoolColorArray();
PoolColorArray(const Array& array);
void append(const Color& data);
void append_array(const PoolColorArray& array);
int insert(const int idx, const Color& data);
void invert();
void push_back(const Color& data);
void remove(const int idx);
void resize(const int size);
void set(const int idx, const Color& data);
Color operator [](const int idx);
int size();
~PoolColorArray();
};
}
#endif // POOLARRAYS_H