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/**************************************************************************/
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/* editor_plugin_registration.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2023-10-12 03:59:59 +00:00
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#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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#include <godot_cpp/templates/vector.hpp>
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namespace godot {
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class EditorPlugin;
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class StringName;
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class EditorPlugins {
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private:
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static Vector<StringName> plugin_classes;
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public:
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static void add_plugin_class(const StringName &p_class_name);
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static void remove_plugin_class(const StringName &p_class_name);
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static void deinitialize(GDExtensionInitializationLevel p_level);
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template <typename T>
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static void add_by_type() {
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add_plugin_class(T::get_class_static());
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}
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template <typename T>
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static void remove_by_type() {
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remove_plugin_class(T::get_class_static());
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}
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};
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} // namespace godot
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#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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