godot-cpp/include/godot_cpp/core/PoolArrays.h

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#ifndef POOLARRAYS_H
#define POOLARRAYS_H
#include "Defs.h"
#include "String.h"
#include "Color.h"
#include "Vector2.h"
#include "Vector3.h"
#include <godot/godot_pool_arrays.h>
namespace godot {
class Array;
class PoolByteArray {
godot_pool_byte_array _godot_array;
public:
PoolByteArray()
{
godot_pool_byte_array_new(&_godot_array);
}
PoolByteArray(const Array& array)
{
godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const uint8_t data)
{
godot_pool_byte_array_append(&_godot_array, data);
}
void append_array(const PoolByteArray& array)
{
godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const uint8_t data)
{
return godot_pool_byte_array_insert(&_godot_array, idx, data);
}
void invert()
{
godot_pool_byte_array_invert(&_godot_array);
}
void push_back(const uint8_t data)
{
godot_pool_byte_array_push_back(&_godot_array, data);
}
void remove(const int idx)
{
godot_pool_byte_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_byte_array_resize(&_godot_array, size);
}
void set(const int idx, const uint8_t data)
{
godot_pool_byte_array_set(&_godot_array, idx, data);
}
uint8_t operator [](const int idx)
{
return godot_pool_byte_array_get(&_godot_array, idx);
}
int size()
{
return godot_pool_byte_array_size(&_godot_array);
}
~PoolByteArray()
{
godot_pool_byte_array_destroy(&_godot_array);
}
};
class PoolIntArray {
godot_pool_int_array _godot_array;
public:
PoolIntArray()
{
godot_pool_int_array_new(&_godot_array);
}
PoolIntArray(const Array& array)
{
godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const int data)
{
godot_pool_int_array_append(&_godot_array, data);
}
void append_array(const PoolIntArray& array)
{
godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const int data)
{
return godot_pool_int_array_insert(&_godot_array, idx, data);
}
void invert()
{
godot_pool_int_array_invert(&_godot_array);
}
void push_back(const int data)
{
godot_pool_int_array_push_back(&_godot_array, data);
}
void remove(const int idx)
{
godot_pool_int_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_int_array_resize(&_godot_array, size);
}
void set(const int idx, const int data)
{
godot_pool_int_array_set(&_godot_array, idx, data);
}
int operator [](const int idx)
{
return godot_pool_int_array_get(&_godot_array, idx);
}
int size()
{
return godot_pool_int_array_size(&_godot_array);
}
~PoolIntArray()
{
godot_pool_int_array_destroy(&_godot_array);
}
};
class PoolRealArray {
godot_pool_real_array _godot_array;
public:
PoolRealArray()
{
godot_pool_real_array_new(&_godot_array);
}
PoolRealArray(const Array& array)
{
godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const real_t data)
{
godot_pool_real_array_append(&_godot_array, data);
}
void append_array(const PoolRealArray& array)
{
godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const real_t data)
{
return godot_pool_real_array_insert(&_godot_array, idx, data);
}
void invert()
{
godot_pool_real_array_invert(&_godot_array);
}
void push_back(const real_t data)
{
godot_pool_real_array_push_back(&_godot_array, data);
}
void remove(const int idx)
{
godot_pool_real_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_real_array_resize(&_godot_array, size);
}
void set(const int idx, const real_t data)
{
godot_pool_real_array_set(&_godot_array, idx, data);
}
real_t operator [](const int idx)
{
return godot_pool_real_array_get(&_godot_array, idx);
}
int size()
{
return godot_pool_real_array_size(&_godot_array);
}
~PoolRealArray()
{
godot_pool_real_array_destroy(&_godot_array);
}
};
class PoolStringArray {
godot_pool_string_array _godot_array;
public:
PoolStringArray()
{
godot_pool_string_array_new(&_godot_array);
}
PoolStringArray(const Array& array)
{
godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const String& data)
{
godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
}
void append_array(const PoolStringArray& array)
{
godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const String& data)
{
return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
}
void invert()
{
godot_pool_string_array_invert(&_godot_array);
}
void push_back(const String& data)
{
godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
}
void remove(const int idx)
{
godot_pool_string_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_string_array_resize(&_godot_array, size);
}
void set(const int idx, const String& data)
{
godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
}
String operator [](const int idx)
{
String s;
godot_string str = godot_pool_string_array_get(&_godot_array, idx);
godot_string_copy_string((godot_string *) &s, &str);
godot_string_destroy(&str);
return s;
}
int size()
{
return godot_pool_string_array_size(&_godot_array);
}
~PoolStringArray()
{
godot_pool_string_array_destroy(&_godot_array);
}
};
class PoolVector2Array {
godot_pool_vector2_array _godot_array;
public:
PoolVector2Array()
{
godot_pool_vector2_array_new(&_godot_array);
}
PoolVector2Array(const Array& array)
{
godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const Vector2& data)
{
godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
}
void append_array(const PoolVector2Array& array)
{
godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const Vector2& data)
{
return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
}
void invert()
{
godot_pool_vector2_array_invert(&_godot_array);
}
void push_back(const Vector2& data)
{
godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
}
void remove(const int idx)
{
godot_pool_vector2_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_vector2_array_resize(&_godot_array, size);
}
void set(const int idx, const Vector2& data)
{
godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
}
Vector2 operator [](const int idx)
{
Vector2 v;
*(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
return v;
}
int size()
{
return godot_pool_vector2_array_size(&_godot_array);
}
~PoolVector2Array()
{
godot_pool_vector2_array_destroy(&_godot_array);
}
};
class PoolVector3Array {
godot_pool_vector3_array _godot_array;
public:
PoolVector3Array()
{
godot_pool_vector3_array_new(&_godot_array);
}
PoolVector3Array(const Array& array)
{
godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const Vector3& data)
{
godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
}
void append_array(const PoolVector3Array& array)
{
godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const Vector3& data)
{
return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
}
void invert()
{
godot_pool_vector3_array_invert(&_godot_array);
}
void push_back(const Vector3& data)
{
godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
}
void remove(const int idx)
{
godot_pool_vector3_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_vector3_array_resize(&_godot_array, size);
}
void set(const int idx, const Vector3& data)
{
godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
}
Vector3 operator [](const int idx)
{
Vector3 v;
*(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
return v;
}
int size()
{
return godot_pool_vector3_array_size(&_godot_array);
}
~PoolVector3Array()
{
godot_pool_vector3_array_destroy(&_godot_array);
}
};
class PoolColorArray {
godot_pool_color_array _godot_array;
public:
PoolColorArray()
{
godot_pool_color_array_new(&_godot_array);
}
PoolColorArray(const Array& array)
{
godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
}
void append(const Color& data)
{
godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
}
void append_array(const PoolColorArray& array)
{
godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
}
int insert(const int idx, const Color& data)
{
return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
}
void invert()
{
godot_pool_color_array_invert(&_godot_array);
}
void push_back(const Color& data)
{
godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
}
void remove(const int idx)
{
godot_pool_color_array_remove(&_godot_array, idx);
}
void resize(const int size)
{
godot_pool_color_array_resize(&_godot_array, size);
}
void set(const int idx, const Color& data)
{
godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
}
Color operator [](const int idx)
{
Color v;
*(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
return v;
}
int size()
{
return godot_pool_color_array_size(&_godot_array);
}
~PoolColorArray()
{
godot_pool_color_array_destroy(&_godot_array);
}
};
}
#endif // POOLARRAYS_H