godot-cpp/include/godot_cpp/templates/rid_owner.hpp

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/**************************************************************************/
/* rid_owner.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_RID_OWNER_HPP
#define GODOT_RID_OWNER_HPP
Generate godot compat for dual build generate compat generate compat Update ci.yml Update binding_generator.py generate compat generate compat lint python files Update compat_generator.py update docs Update binding_generator.py Update module_converter.py also collect defines Add module converter file that converts module based projects to godot_compat Update ci.yml update docs Update compat_generator.py lint python files generate compat generate compat generate compat generate compat Update ci.yml fix path issue when caling from outside Update binding_generator.py update to also take missing classes/structs Update binding_generator.py Generate godot compat for dual build generate compat generate compat Update ci.yml Update binding_generator.py generate compat generate compat lint python files Update compat_generator.py update docs Update binding_generator.py Update module_converter.py also collect defines Add module converter file that converts module based projects to godot_compat Update ci.yml update docs Update compat_generator.py lint python files generate compat generate compat generate compat generate compat Update ci.yml fix path issue when caling from outside Add support for build profiles. Allow enabling or disabling specific classes (which will not be built). Allow forwarding from `ClassDB` to `ClassDBSingleton` to support enumerations update to also take missing classes/structs Update binding_generator.py update update naming of files add godot mappings. update and run output_header_mapping.json Update README.md make godot_compat work without a file generated fix the test Update binding_generator.py Update binding_generator.py Update binding_generator.py use files from include too Update README.md lint lint lint Update CMakeLists.txt update to use all. fix linting a bit update wip fix posix path Update CMakeLists.txt Update binding_generator.py add using namespace godot; everywhere to includes fix includes Try fixes. generate new include files 123 Update binding_generator.py Update binding_generator.py Update binding_generator.py Update binding_generator.py update fix GODOT_MODULE_COMPAT fix manual includes to match. Update godot.hpp Update color_names.inc.hpp
2024-03-15 08:57:36 +00:00
#ifdef GODOT_MODULE
#include "core/templates/rid_owner.h"
#else
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/templates/list.hpp>
#include <godot_cpp/templates/spin_lock.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <cstdio>
#include <typeinfo>
namespace godot {
template <typename T, bool THREAD_SAFE = false>
class RID_Alloc {
T **chunks = nullptr;
uint32_t **free_list_chunks = nullptr;
uint32_t **validator_chunks = nullptr;
uint32_t elements_in_chunk;
uint32_t max_alloc = 0;
uint32_t alloc_count = 0;
const char *description = nullptr;
SpinLock spin_lock;
_FORCE_INLINE_ RID _allocate_rid() {
if (THREAD_SAFE) {
spin_lock.lock();
}
if (alloc_count == max_alloc) {
// allocate a new chunk
uint32_t chunk_count = alloc_count == 0 ? 0 : (max_alloc / elements_in_chunk);
// grow chunks
chunks = (T **)memrealloc(chunks, sizeof(T *) * (chunk_count + 1));
chunks[chunk_count] = (T *)memalloc(sizeof(T) * elements_in_chunk); // but don't initialize
// grow validators
validator_chunks = (uint32_t **)memrealloc(validator_chunks, sizeof(uint32_t *) * (chunk_count + 1));
validator_chunks[chunk_count] = (uint32_t *)memalloc(sizeof(uint32_t) * elements_in_chunk);
// grow free lists
free_list_chunks = (uint32_t **)memrealloc(free_list_chunks, sizeof(uint32_t *) * (chunk_count + 1));
free_list_chunks[chunk_count] = (uint32_t *)memalloc(sizeof(uint32_t) * elements_in_chunk);
// initialize
for (uint32_t i = 0; i < elements_in_chunk; i++) {
// Don't initialize chunk.
validator_chunks[chunk_count][i] = 0xFFFFFFFF;
free_list_chunks[chunk_count][i] = alloc_count + i;
}
max_alloc += elements_in_chunk;
}
uint32_t free_index = free_list_chunks[alloc_count / elements_in_chunk][alloc_count % elements_in_chunk];
uint32_t free_chunk = free_index / elements_in_chunk;
uint32_t free_element = free_index % elements_in_chunk;
uint32_t validator = (uint32_t)(UtilityFunctions::rid_allocate_id() & 0x7FFFFFFF);
uint64_t id = validator;
id <<= 32;
id |= free_index;
validator_chunks[free_chunk][free_element] = validator;
validator_chunks[free_chunk][free_element] |= 0x80000000; // mark uninitialized bit
alloc_count++;
if (THREAD_SAFE) {
spin_lock.unlock();
}
return UtilityFunctions::rid_from_int64(id);
}
public:
RID make_rid() {
RID rid = _allocate_rid();
initialize_rid(rid);
return rid;
}
RID make_rid(const T &p_value) {
RID rid = _allocate_rid();
initialize_rid(rid, p_value);
return rid;
}
// allocate but don't initialize, use initialize_rid afterwards
RID allocate_rid() {
return _allocate_rid();
}
_FORCE_INLINE_ T *get_or_null(const RID &p_rid, bool p_initialize = false) {
if (p_rid == RID()) {
return nullptr;
}
if (THREAD_SAFE) {
spin_lock.lock();
}
uint64_t id = p_rid.get_id();
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
if (unlikely(idx >= max_alloc)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
return nullptr;
}
uint32_t idx_chunk = idx / elements_in_chunk;
uint32_t idx_element = idx % elements_in_chunk;
uint32_t validator = uint32_t(id >> 32);
if (unlikely(p_initialize)) {
if (unlikely(!(validator_chunks[idx_chunk][idx_element] & 0x80000000))) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
ERR_FAIL_V_MSG(nullptr, "Initializing already initialized RID");
}
if (unlikely((validator_chunks[idx_chunk][idx_element] & 0x7FFFFFFF) != validator)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
ERR_FAIL_V_MSG(nullptr, "Attempting to initialize the wrong RID");
return nullptr;
}
validator_chunks[idx_chunk][idx_element] &= 0x7FFFFFFF; // initialized
} else if (unlikely(validator_chunks[idx_chunk][idx_element] != validator)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
if ((validator_chunks[idx_chunk][idx_element] & 0x80000000) && validator_chunks[idx_chunk][idx_element] != 0xFFFFFFFF) {
ERR_FAIL_V_MSG(nullptr, "Attempting to use an uninitialized RID");
}
return nullptr;
}
T *ptr = &chunks[idx_chunk][idx_element];
if (THREAD_SAFE) {
spin_lock.unlock();
}
return ptr;
}
void initialize_rid(RID p_rid) {
T *mem = get_or_null(p_rid, true);
ERR_FAIL_NULL(mem);
memnew_placement(mem, T);
}
void initialize_rid(RID p_rid, const T &p_value) {
T *mem = get_or_null(p_rid, true);
ERR_FAIL_NULL(mem);
memnew_placement(mem, T(p_value));
}
_FORCE_INLINE_ bool owns(const RID &p_rid) {
if (THREAD_SAFE) {
spin_lock.lock();
}
uint64_t id = p_rid.get_id();
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
if (unlikely(idx >= max_alloc)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
return false;
}
uint32_t idx_chunk = idx / elements_in_chunk;
uint32_t idx_element = idx % elements_in_chunk;
uint32_t validator = uint32_t(id >> 32);
bool owned = (validator_chunks[idx_chunk][idx_element] & 0x7FFFFFFF) == validator;
if (THREAD_SAFE) {
spin_lock.unlock();
}
return owned;
}
_FORCE_INLINE_ void free(const RID &p_rid) {
if (THREAD_SAFE) {
spin_lock.lock();
}
uint64_t id = p_rid.get_id();
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
if (unlikely(idx >= max_alloc)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
ERR_FAIL();
}
uint32_t idx_chunk = idx / elements_in_chunk;
uint32_t idx_element = idx % elements_in_chunk;
uint32_t validator = uint32_t(id >> 32);
if (unlikely(validator_chunks[idx_chunk][idx_element] & 0x80000000)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
ERR_FAIL_MSG("Attempted to free an uninitialized or invalid RID");
} else if (unlikely(validator_chunks[idx_chunk][idx_element] != validator)) {
if (THREAD_SAFE) {
spin_lock.unlock();
}
ERR_FAIL();
}
chunks[idx_chunk][idx_element].~T();
validator_chunks[idx_chunk][idx_element] = 0xFFFFFFFF; // go invalid
alloc_count--;
free_list_chunks[alloc_count / elements_in_chunk][alloc_count % elements_in_chunk] = idx;
if (THREAD_SAFE) {
spin_lock.unlock();
}
}
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc_count;
}
void get_owned_list(List<RID> *p_owned) {
if (THREAD_SAFE) {
spin_lock.lock();
}
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
if (validator != 0xFFFFFFFF) {
p_owned->push_back(UtilityFunctions::rid_from_int64((validator << 32) | i));
}
}
if (THREAD_SAFE) {
spin_lock.unlock();
}
}
// used for fast iteration in the elements or RIDs
void fill_owned_buffer(RID *p_rid_buffer) {
if (THREAD_SAFE) {
spin_lock.lock();
}
uint32_t idx = 0;
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
if (validator != 0xFFFFFFFF) {
p_rid_buffer[idx] = UtilityFunctions::rid_from_int64((validator << 32) | i);
idx++;
}
}
if (THREAD_SAFE) {
spin_lock.unlock();
}
}
void set_description(const char *p_descrption) {
description = p_descrption;
}
RID_Alloc(uint32_t p_target_chunk_byte_size = 65536) {
elements_in_chunk = sizeof(T) > p_target_chunk_byte_size ? 1 : (p_target_chunk_byte_size / sizeof(T));
}
~RID_Alloc() {
if (alloc_count) {
if (description) {
printf("ERROR: %d RID allocations of type '%s' were leaked at exit.", alloc_count, description);
} else {
#ifdef NO_SAFE_CAST
printf("ERROR: %d RID allocations of type 'unknown' were leaked at exit.", alloc_count);
#else
printf("ERROR: %d RID allocations of type '%s' were leaked at exit.", alloc_count, typeid(T).name());
#endif
}
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
if (validator & 0x80000000) {
continue; // uninitialized
}
if (validator != 0xFFFFFFFF) {
chunks[i / elements_in_chunk][i % elements_in_chunk].~T();
}
}
}
uint32_t chunk_count = max_alloc / elements_in_chunk;
for (uint32_t i = 0; i < chunk_count; i++) {
memfree(chunks[i]);
memfree(validator_chunks[i]);
memfree(free_list_chunks[i]);
}
if (chunks) {
memfree(chunks);
memfree(free_list_chunks);
memfree(validator_chunks);
}
}
};
template <typename T, bool THREAD_SAFE = false>
class RID_PtrOwner {
RID_Alloc<T *, THREAD_SAFE> alloc;
public:
_FORCE_INLINE_ RID make_rid(T *p_ptr) {
return alloc.make_rid(p_ptr);
}
_FORCE_INLINE_ RID allocate_rid() {
return alloc.allocate_rid();
}
_FORCE_INLINE_ void initialize_rid(RID p_rid, T *p_ptr) {
alloc.initialize_rid(p_rid, p_ptr);
}
_FORCE_INLINE_ T *get_or_null(const RID &p_rid) {
T **ptr = alloc.get_or_null(p_rid);
if (unlikely(!ptr)) {
return nullptr;
}
return *ptr;
}
_FORCE_INLINE_ void replace(const RID &p_rid, T *p_new_ptr) {
T **ptr = alloc.get_or_null(p_rid);
ERR_FAIL_NULL(ptr);
*ptr = p_new_ptr;
}
_FORCE_INLINE_ bool owns(const RID &p_rid) {
return alloc.owns(p_rid);
}
_FORCE_INLINE_ void free(const RID &p_rid) {
alloc.free(p_rid);
}
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc.get_rid_count();
}
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
void fill_owned_buffer(RID *p_rid_buffer) {
alloc.fill_owned_buffer(p_rid_buffer);
}
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
}
RID_PtrOwner(uint32_t p_target_chunk_byte_size = 65536) :
alloc(p_target_chunk_byte_size) {}
};
template <typename T, bool THREAD_SAFE = false>
class RID_Owner {
RID_Alloc<T, THREAD_SAFE> alloc;
public:
_FORCE_INLINE_ RID make_rid() {
return alloc.make_rid();
}
_FORCE_INLINE_ RID make_rid(const T &p_ptr) {
return alloc.make_rid(p_ptr);
}
_FORCE_INLINE_ RID allocate_rid() {
return alloc.allocate_rid();
}
_FORCE_INLINE_ void initialize_rid(RID p_rid) {
alloc.initialize_rid(p_rid);
}
_FORCE_INLINE_ void initialize_rid(RID p_rid, const T &p_ptr) {
alloc.initialize_rid(p_rid, p_ptr);
}
_FORCE_INLINE_ T *get_or_null(const RID &p_rid) {
return alloc.get_or_null(p_rid);
}
_FORCE_INLINE_ bool owns(const RID &p_rid) {
return alloc.owns(p_rid);
}
_FORCE_INLINE_ void free(const RID &p_rid) {
alloc.free(p_rid);
}
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc.get_rid_count();
}
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
void fill_owned_buffer(RID *p_rid_buffer) {
alloc.fill_owned_buffer(p_rid_buffer);
}
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
}
RID_Owner(uint32_t p_target_chunk_byte_size = 65536) :
alloc(p_target_chunk_byte_size) {}
};
} // namespace godot
Generate godot compat for dual build generate compat generate compat Update ci.yml Update binding_generator.py generate compat generate compat lint python files Update compat_generator.py update docs Update binding_generator.py Update module_converter.py also collect defines Add module converter file that converts module based projects to godot_compat Update ci.yml update docs Update compat_generator.py lint python files generate compat generate compat generate compat generate compat Update ci.yml fix path issue when caling from outside Update binding_generator.py update to also take missing classes/structs Update binding_generator.py Generate godot compat for dual build generate compat generate compat Update ci.yml Update binding_generator.py generate compat generate compat lint python files Update compat_generator.py update docs Update binding_generator.py Update module_converter.py also collect defines Add module converter file that converts module based projects to godot_compat Update ci.yml update docs Update compat_generator.py lint python files generate compat generate compat generate compat generate compat Update ci.yml fix path issue when caling from outside Add support for build profiles. Allow enabling or disabling specific classes (which will not be built). Allow forwarding from `ClassDB` to `ClassDBSingleton` to support enumerations update to also take missing classes/structs Update binding_generator.py update update naming of files add godot mappings. update and run output_header_mapping.json Update README.md make godot_compat work without a file generated fix the test Update binding_generator.py Update binding_generator.py Update binding_generator.py use files from include too Update README.md lint lint lint Update CMakeLists.txt update to use all. fix linting a bit update wip fix posix path Update CMakeLists.txt Update binding_generator.py add using namespace godot; everywhere to includes fix includes Try fixes. generate new include files 123 Update binding_generator.py Update binding_generator.py Update binding_generator.py Update binding_generator.py update fix GODOT_MODULE_COMPAT fix manual includes to match. Update godot.hpp Update color_names.inc.hpp
2024-03-15 08:57:36 +00:00
#endif
#endif // GODOT_RID_OWNER_HPP