godot-cpp/test/build_profile.json

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{
"enabled_classes": [
"Control",
"Viewport",
"InputEventKey",
"TileMap",
"Label",
"ClassDB",
"Texture2D",
"Material",
"StyleBox",
"SceneTree",
"Mesh",
"Window",
"FileAccess",
"DirAccess",
"Shader",
"Multimesh"
]
}