2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_NETWORKEDMULTIPLAYERPEER_HPP
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#define GODOT_CPP_NETWORKEDMULTIPLAYERPEER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "NetworkedMultiplayerPeer.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "PacketPeer.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class NetworkedMultiplayerPeer : public PacketPeer {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "NetworkedMultiplayerPeer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum ConnectionStatus {
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CONNECTION_CONNECTING = 1,
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CONNECTION_DISCONNECTED = 0,
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CONNECTION_CONNECTED = 2,
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};
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enum TransferMode {
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TRANSFER_MODE_UNRELIABLE_ORDERED = 1,
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TRANSFER_MODE_UNRELIABLE = 0,
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TRANSFER_MODE_RELIABLE = 2,
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};
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// constants
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const static int TARGET_PEER_BROADCAST = 0;
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const static int TARGET_PEER_SERVER = 1;
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// methods
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void set_transfer_mode(const int64_t mode);
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NetworkedMultiplayerPeer::TransferMode get_transfer_mode() const;
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void set_target_peer(const int64_t id);
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int64_t get_packet_peer() const;
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void poll();
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NetworkedMultiplayerPeer::ConnectionStatus get_connection_status() const;
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int64_t get_unique_id() const;
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void set_refuse_new_connections(const bool enable);
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bool is_refusing_new_connections() const;
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};
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}
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#endif
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