2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_MULTIMESH_HPP
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#define GODOT_CPP_MULTIMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "MultiMesh.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "Resource.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Mesh;
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class MultiMesh : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "MultiMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum TransformFormat {
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TRANSFORM_2D = 0,
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TRANSFORM_3D = 1,
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};
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enum ColorFormat {
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COLOR_8BIT = 1,
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COLOR_NONE = 0,
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COLOR_FLOAT = 2,
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};
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// constants
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static MultiMesh *_new();
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// methods
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void set_mesh(const Ref<Mesh> mesh);
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Ref<Mesh> get_mesh() const;
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void set_color_format(const int64_t format);
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MultiMesh::ColorFormat get_color_format() const;
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void set_transform_format(const int64_t format);
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MultiMesh::TransformFormat get_transform_format() const;
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void set_instance_count(const int64_t count);
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int64_t get_instance_count() const;
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void set_instance_transform(const int64_t instance, const Transform transform);
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Transform get_instance_transform(const int64_t instance) const;
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void set_instance_color(const int64_t instance, const Color color);
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Color get_instance_color(const int64_t instance) const;
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AABB get_aabb() const;
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void _set_transform_array(const PoolVector3Array arg0);
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PoolVector3Array _get_transform_array() const;
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void _set_color_array(const PoolColorArray arg0);
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PoolColorArray _get_color_array() const;
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};
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}
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#endif
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