godot-cpp/include/gen/DynamicFontData.hpp

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#ifndef GODOT_CPP_DYNAMICFONTDATA_HPP
#define GODOT_CPP_DYNAMICFONTDATA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "DynamicFontData.hpp"
#include "Resource.hpp"
namespace godot {
class DynamicFontData : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "DynamicFontData"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Hinting {
HINTING_LIGHT = 1,
HINTING_NONE = 0,
HINTING_NORMAL = 2,
};
// constants
static DynamicFontData *_new();
// methods
void set_font_path(const String path);
String get_font_path() const;
void set_hinting(const int64_t mode);
DynamicFontData::Hinting get_hinting() const;
};
}
#endif