godot-cpp/include/gen/BitMap.hpp

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#ifndef GODOT_CPP_BITMAP_HPP
#define GODOT_CPP_BITMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Image;
class BitMap : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "BitMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static BitMap *_new();
// methods
void create(const Vector2 size);
void create_from_image_alpha(const Ref<Image> image, const double threshold = 0.1);
void set_bit(const Vector2 position, const bool bit);
bool get_bit(const Vector2 position) const;
void set_bit_rect(const Rect2 p_rect, const bool bit);
int64_t get_true_bit_count() const;
Vector2 get_size() const;
void _set_data(const Dictionary arg0);
Dictionary _get_data() const;
};
}
#endif