godot-cpp/include/gen/AudioEffectDistortion.hpp

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#ifndef GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#define GODOT_CPP_AUDIOEFFECTDISTORTION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffectDistortion.hpp"
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectDistortion : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectDistortion"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Mode {
MODE_OVERDRIVE = 3,
MODE_LOFI = 2,
MODE_ATAN = 1,
MODE_WAVESHAPE = 4,
MODE_CLIP = 0,
};
// constants
static AudioEffectDistortion *_new();
// methods
void set_mode(const int64_t mode);
AudioEffectDistortion::Mode get_mode() const;
void set_pre_gain(const double pre_gain);
double get_pre_gain() const;
void set_keep_hf_hz(const double keep_hf_hz);
double get_keep_hf_hz() const;
void set_drive(const double drive);
double get_drive() const;
void set_post_gain(const double post_gain);
double get_post_gain() const;
};
}
#endif