godot-cpp/include/gen/ARVRController.hpp

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#ifndef GODOT_CPP_ARVRCONTROLLER_HPP
#define GODOT_CPP_ARVRCONTROLLER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "ARVRPositionalTracker.hpp"
#include "Spatial.hpp"
namespace godot {
class ARVRController : public Spatial {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ARVRController"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ARVRController *_new();
// methods
void set_controller_id(const int64_t controller_id);
int64_t get_controller_id() const;
String get_controller_name() const;
int64_t get_joystick_id() const;
int64_t is_button_pressed(const int64_t button) const;
double get_joystick_axis(const int64_t axis) const;
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
double get_rumble() const;
void set_rumble(const double rumble);
};
}
#endif