#ifndef WRAPPED_HPP
#define WRAPPED_HPP
#include <gdnative/gdnative.h>
namespace godot {
// This is an internal base class used by the bindings. You should not need to access its members.
class _Wrapped {
public:
godot_object *_owner;
size_t _type_tag;
};
} // namespace godot
#endif // WRAPPED_HPP