2022-02-15 10:58:28 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* vmap.hpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-03-15 09:17:53 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2022-02-15 10:58:28 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef VMAP_HPP
|
|
|
|
#define VMAP_HPP
|
|
|
|
|
|
|
|
#include <godot_cpp/templates/cowdata.hpp>
|
|
|
|
|
|
|
|
namespace godot {
|
|
|
|
|
|
|
|
template <class T, class V>
|
|
|
|
class VMap {
|
|
|
|
public:
|
|
|
|
struct Pair {
|
|
|
|
T key;
|
|
|
|
V value;
|
|
|
|
|
|
|
|
_FORCE_INLINE_ Pair() {}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ Pair(const T &p_key, const V &p_value) {
|
|
|
|
key = p_key;
|
|
|
|
value = p_value;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
CowData<Pair> _cowdata;
|
|
|
|
|
|
|
|
_FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
|
|
|
|
r_exact = false;
|
|
|
|
if (_cowdata.is_empty()) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int low = 0;
|
|
|
|
int high = _cowdata.size() - 1;
|
|
|
|
const Pair *a = _cowdata.ptr();
|
|
|
|
int middle = 0;
|
|
|
|
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (low > high) {
|
|
|
|
ERR_PRINT("low > high, this may be a bug");
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
while (low <= high) {
|
|
|
|
middle = (low + high) / 2;
|
|
|
|
|
|
|
|
if (p_val < a[middle].key) {
|
|
|
|
high = middle - 1; // search low end of array
|
|
|
|
} else if (a[middle].key < p_val) {
|
|
|
|
low = middle + 1; // search high end of array
|
|
|
|
} else {
|
|
|
|
r_exact = true;
|
|
|
|
return middle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// return the position where this would be inserted
|
|
|
|
if (a[middle].key < p_val) {
|
|
|
|
middle++;
|
|
|
|
}
|
|
|
|
return middle;
|
|
|
|
}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ int _find_exact(const T &p_val) const {
|
|
|
|
if (_cowdata.is_empty()) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int low = 0;
|
|
|
|
int high = _cowdata.size() - 1;
|
|
|
|
int middle;
|
|
|
|
const Pair *a = _cowdata.ptr();
|
|
|
|
|
|
|
|
while (low <= high) {
|
|
|
|
middle = (low + high) / 2;
|
|
|
|
|
|
|
|
if (p_val < a[middle].key) {
|
|
|
|
high = middle - 1; // search low end of array
|
|
|
|
} else if (a[middle].key < p_val) {
|
|
|
|
low = middle + 1; // search high end of array
|
|
|
|
} else {
|
|
|
|
return middle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
int insert(const T &p_key, const V &p_val) {
|
|
|
|
bool exact;
|
|
|
|
int pos = _find(p_key, exact);
|
|
|
|
if (exact) {
|
|
|
|
_cowdata.get_m(pos).value = p_val;
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
_cowdata.insert(pos, Pair(p_key, p_val));
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool has(const T &p_val) const {
|
|
|
|
return _find_exact(p_val) != -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void erase(const T &p_val) {
|
|
|
|
int pos = _find_exact(p_val);
|
|
|
|
if (pos < 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
_cowdata.remove_at(pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
int find(const T &p_val) const {
|
|
|
|
return _find_exact(p_val);
|
|
|
|
}
|
|
|
|
|
|
|
|
int find_nearest(const T &p_val) const {
|
|
|
|
bool exact;
|
|
|
|
return _find(p_val, exact);
|
|
|
|
}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
|
|
|
|
_FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); }
|
|
|
|
|
|
|
|
const Pair *get_array() const {
|
|
|
|
return _cowdata.ptr();
|
|
|
|
}
|
|
|
|
|
|
|
|
Pair *get_array() {
|
|
|
|
return _cowdata.ptrw();
|
|
|
|
}
|
|
|
|
|
|
|
|
const V &getv(int p_index) const {
|
|
|
|
return _cowdata.get(p_index).value;
|
|
|
|
}
|
|
|
|
|
|
|
|
V &getv(int p_index) {
|
|
|
|
return _cowdata.get_m(p_index).value;
|
|
|
|
}
|
|
|
|
|
|
|
|
const T &getk(int p_index) const {
|
|
|
|
return _cowdata.get(p_index).key;
|
|
|
|
}
|
|
|
|
|
|
|
|
T &getk(int p_index) {
|
|
|
|
return _cowdata.get_m(p_index).key;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline const V &operator[](const T &p_key) const {
|
|
|
|
int pos = _find_exact(p_key);
|
|
|
|
|
|
|
|
CRASH_COND(pos < 0);
|
|
|
|
|
|
|
|
return _cowdata.get(pos).value;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline V &operator[](const T &p_key) {
|
|
|
|
int pos = _find_exact(p_key);
|
|
|
|
if (pos < 0) {
|
|
|
|
pos = insert(p_key, V());
|
|
|
|
}
|
|
|
|
|
|
|
|
return _cowdata.get_m(pos).value;
|
|
|
|
}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ VMap() {}
|
|
|
|
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
|
|
|
|
|
|
|
|
inline void operator=(const VMap &p_from) {
|
|
|
|
_cowdata._ref(p_from._cowdata);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace godot
|
|
|
|
|
|
|
|
#endif // ! VMAP_H
|