godot-cpp/include/godot_cpp/core/engine_ptrcall.hpp

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/*************************************************************************/
/* engine_ptrcall.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-03-15 09:17:53 +00:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_ENGINE_PTRCALL_HPP
#define GODOT_CPP_ENGINE_PTRCALL_HPP
#include <godot/gdnative_interface.h>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/godot.hpp>
#include <array>
namespace godot {
namespace internal {
template <class O, class... Args>
O *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
GodotObject *ret = nullptr;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return reinterpret_cast<O *>(internal::gdn_interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
}
template <class R, class... Args>
R _call_native_mb_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
R ret;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
return ret;
}
template <class... Args>
void _call_native_mb_no_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), nullptr);
}
template <class R, class... Args>
R _call_utility_ret(GDNativePtrUtilityFunction func, const Args &...args) {
R ret;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
func(&ret, mb_args.data(), mb_args.size());
return ret;
}
template <class... Args>
Object *_call_utility_ret_obj(const GDNativePtrUtilityFunction func, void *instance, const Args &...args) {
GodotObject *ret = nullptr;
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
func(&ret, mb_args.data(), mb_args.size());
return (Object *)internal::gdn_interface->object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks);
}
template <class... Args>
void _call_utility_no_ret(const GDNativePtrUtilityFunction func, const Args &...args) {
std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
func(nullptr, mb_args.data(), mb_args.size());
}
} // namespace internal
} // namespace godot
#endif // ! GODOT_CPP_ENGINE_PTRCALL_HPP