godot-cpp/tools/my_spawn.py

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import os
def exists(env):
return os.name == "nt"
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
def configure(env):
import subprocess
def mySubProcess(cmdline, env):
# print(cmdline)
proc = subprocess.run(args=cmdline, shell=True, env=env)
rv = proc.returncode
if rv:
print("=====")
print("subprocess.run().returncode=", rv, "(", hex(rv), ")")
print("len(cmdline)=", len(cmdline))
print("=====")
return rv
def mySpawn(sh, escape, cmd, args, env):
if len(args) > 3 and cmd.endswith("ar"):
# print("Long ar command is split.\nargc=", len(args))
lead = len(" ".join(args[0:3]))
begin = 3
length = lead + 1 + len(args[begin])
rv = 0
for i in range(4, len(args)):
length += 1 + len(args[i])
if length >= 8 * 1024 - 32:
cmdline = " ".join(args[0:3] + args[begin:i])
# print("objs=", i - begin, ", length=", len(cmdline))
rv = mySubProcess(cmdline, env)
if rv:
break
begin = i
length = lead + 1 + len(args[i])
if not rv:
cmdline = " ".join(args[0:3] + args[begin:])
# print("objs=", len(args) - begin, ", length=", len(cmdline))
rv = mySubProcess(cmdline, env)
else:
rv = mySubProcess(args, env)
return rv
env["SPAWN"] = mySpawn
env.Replace(ARFLAGS=["q"])