godot-cpp/include/godot_cpp/core/Rect3.cpp

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2017-03-06 07:49:24 +00:00
#include "Rect3.hpp"
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#include "Vector3.hpp"
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#include "Plane.hpp"
#include <algorithm>
namespace godot {
bool Rect3::intersects(const Rect3& p_aabb) const {
if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
return false;
if ( (pos.x+size.x) <= p_aabb.pos.x )
return false;
if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) )
return false;
if ( (pos.y+size.y) <= p_aabb.pos.y )
return false;
if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) )
return false;
if ( (pos.z+size.z) <= p_aabb.pos.z )
return false;
return true;
}
bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
return false;
if ( (pos.x+size.x) < p_aabb.pos.x )
return false;
if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) )
return false;
if ( (pos.y+size.y) < p_aabb.pos.y )
return false;
if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) )
return false;
if ( (pos.z+size.z) < p_aabb.pos.z )
return false;
return true;
}
bool Rect3::encloses(const Rect3 & p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
Vector3 dst_min=p_aabb.pos;
Vector3 dst_max=p_aabb.pos+p_aabb.size;
return (
(src_min.x <= dst_min.x) &&
(src_max.x > dst_max.x) &&
(src_min.y <= dst_min.y) &&
(src_max.y > dst_max.y) &&
(src_min.z <= dst_min.z) &&
(src_max.z > dst_max.z) );
}
Vector3 Rect3::get_support(const Vector3& p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
return Vector3(
(p_normal.x>0) ? -half_extents.x : half_extents.x,
(p_normal.y>0) ? -half_extents.y : half_extents.y,
(p_normal.z>0) ? -half_extents.z : half_extents.z
)+ofs;
}
Vector3 Rect3::get_endpoint(int p_point) const {
switch(p_point) {
case 0: return Vector3( pos.x , pos.y , pos.z );
case 1: return Vector3( pos.x , pos.y , pos.z+size.z );
case 2: return Vector3( pos.x , pos.y+size.y , pos.z );
case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z );
case 4: return Vector3( pos.x+size.x , pos.y , pos.z );
case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z );
case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z );
case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
};
ERR_FAIL_V(Vector3());
}
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = pos + half_extents;
for(int i=0;i<p_plane_count;i++) {
const Plane &p=p_planes[i];
Vector3 point(
(p.normal.x>0) ? -half_extents.x : half_extents.x,
(p.normal.y>0) ? -half_extents.y : half_extents.y,
(p.normal.z>0) ? -half_extents.z : half_extents.z
);
point+=ofs;
if (p.is_point_over(point))
return false;
}
return true;
}
bool Rect3::has_point(const Vector3& p_point) const {
if (p_point.x<pos.x)
return false;
if (p_point.y<pos.y)
return false;
if (p_point.z<pos.z)
return false;
if (p_point.x>pos.x+size.x)
return false;
if (p_point.y>pos.y+size.y)
return false;
if (p_point.z>pos.z+size.z)
return false;
return true;
}
void Rect3::expand_to(const Vector3& p_vector) {
Vector3 begin=pos;
Vector3 end=pos+size;
if (p_vector.x<begin.x)
begin.x=p_vector.x;
if (p_vector.y<begin.y)
begin.y=p_vector.y;
if (p_vector.z<begin.z)
begin.z=p_vector.z;
if (p_vector.x>end.x)
end.x=p_vector.x;
if (p_vector.y>end.y)
end.y=p_vector.y;
if (p_vector.z>end.z)
end.z=p_vector.z;
pos=begin;
size=end-begin;
}
void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
real_t length = p_plane.normal.abs().dot(half_extents);
real_t distance = p_plane.distance_to( center );
r_min = distance - length;
r_max = distance + length;
}
real_t Rect3::get_longest_axis_size() const {
real_t max_size=size.x;
if (size.y > max_size ) {
max_size=size.y;
}
if (size.z > max_size ) {
max_size=size.z;
}
return max_size;
}
real_t Rect3::get_shortest_axis_size() const {
real_t max_size=size.x;
if (size.y < max_size ) {
max_size=size.y;
}
if (size.z < max_size ) {
max_size=size.z;
}
return max_size;
}
bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
real_t divx=1.0/dir.x;
real_t divy=1.0/dir.y;
real_t divz=1.0/dir.z;
Vector3 upbound=pos+size;
real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
if (dir.x >= 0) {
tmin = (pos.x - from.x) * divx;
tmax = (upbound.x - from.x) * divx;
}
else {
tmin = (upbound.x - from.x) * divx;
tmax = (pos.x - from.x) * divx;
}
if (dir.y >= 0) {
tymin = (pos.y - from.y) * divy;
tymax = (upbound.y - from.y) * divy;
}
else {
tymin = (upbound.y - from.y) * divy;
tymax = (pos.y - from.y) * divy;
}
if ( (tmin > tymax) || (tymin > tmax) )
return false;
if (tymin > tmin)
tmin = tymin;
if (tymax < tmax)
tmax = tymax;
if (dir.z >= 0) {
tzmin = (pos.z - from.z) * divz;
tzmax = (upbound.z - from.z) * divz;
}
else {
tzmin = (upbound.z - from.z) * divz;
tzmax = (pos.z - from.z) * divz;
}
if ( (tmin > tzmax) || (tzmin > tmax) )
return false;
if (tzmin > tmin)
tmin = tzmin;
if (tzmax < tmax)
tmax = tzmax;
return ( (tmin < t1) && (tmax > t0) );
}
void Rect3::grow_by(real_t p_amount) {
pos.x-=p_amount;
pos.y-=p_amount;
pos.z-=p_amount;
size.x+=2.0*p_amount;
size.y+=2.0*p_amount;
size.z+=2.0*p_amount;
}
real_t Rect3::get_area() const {
return size.x*size.y*size.z;
}
bool Rect3::operator==(const Rect3& p_rval) const {
return ((pos==p_rval.pos) && (size==p_rval.size));
}
bool Rect3::operator!=(const Rect3& p_rval) const {
return ((pos!=p_rval.pos) || (size!=p_rval.size));
}
void Rect3::merge_with(const Rect3& p_aabb) {
Vector3 beg_1,beg_2;
Vector3 end_1,end_2;
Vector3 min,max;
beg_1=pos;
beg_2=p_aabb.pos;
end_1=Vector3(size.x,size.y,size.z)+beg_1;
end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
pos=min;
size=max-min;
}
Rect3 Rect3::intersection(const Rect3& p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
Vector3 dst_min=p_aabb.pos;
Vector3 dst_max=p_aabb.pos+p_aabb.size;
Vector3 min,max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
return Rect3();
else {
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
return Rect3();
else {
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
return Rect3();
else {
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
}
return Rect3( min, max-min );
}
bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
Vector3 c1, c2;
Vector3 end = pos+size;
real_t near=-1e20;
real_t far=1e20;
int axis=0;
for (int i=0;i<3;i++){
if (p_dir[i] == 0){
if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
return false;
}
} else { // ray not parallel to planes in this direction
c1[i] = (pos[i] - p_from[i]) / p_dir[i];
c2[i] = (end[i] - p_from[i]) / p_dir[i];
if(c1[i] > c2[i]){
std::swap(c1,c2);
}
if (c1[i] > near){
near = c1[i];
axis=i;
}
if (c2[i] < far){
far = c2[i];
}
if( (near > far) || (far < 0) ){
return false;
}
}
}
if (r_clip)
*r_clip=c1;
if (r_normal) {
*r_normal=Vector3();
(*r_normal)[axis]=p_dir[axis]?-1:1;
}
return true;
}
bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
real_t min=0,max=1;
int axis=0;
real_t sign=0;
for(int i=0;i<3;i++) {
real_t seg_from=p_from[i];
real_t seg_to=p_to[i];
real_t box_begin=pos[i];
real_t box_end=box_begin+size[i];
real_t cmin,cmax;
real_t csign;
if (seg_from < seg_to) {
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
csign=-1.0;
} else {
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
csign=1.0;
}
if (cmin > min) {
min = cmin;
axis=i;
sign=csign;
}
if (cmax < max)
max = cmax;
if (max < min)
return false;
}
Vector3 rel=p_to-p_from;
if (r_normal) {
Vector3 normal;
normal[axis]=sign;
*r_normal=normal;
}
if (r_clip)
*r_clip=p_from+rel*min;
return true;
}
bool Rect3::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3( pos.x , pos.y , pos.z ),
Vector3( pos.x , pos.y , pos.z+size.z ),
Vector3( pos.x , pos.y+size.y , pos.z ),
Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
Vector3( pos.x+size.x , pos.y , pos.z ),
Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
};
bool over=false;
bool under=false;
for (int i=0;i<8;i++) {
if (p_plane.distance_to(points[i])>0)
over=true;
else
under=true;
}
return under && over;
}
Vector3 Rect3::get_longest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
if (size.y > max_size ) {
axis=Vector3(0,1,0);
max_size=size.y;
}
if (size.z > max_size ) {
axis=Vector3(0,0,1);
max_size=size.z;
}
return axis;
}
int Rect3::get_longest_axis_index() const {
int axis=0;
real_t max_size=size.x;
if (size.y > max_size ) {
axis=1;
max_size=size.y;
}
if (size.z > max_size ) {
axis=2;
max_size=size.z;
}
return axis;
}
Vector3 Rect3::get_shortest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
if (size.y < max_size ) {
axis=Vector3(0,1,0);
max_size=size.y;
}
if (size.z < max_size ) {
axis=Vector3(0,0,1);
max_size=size.z;
}
return axis;
}
int Rect3::get_shortest_axis_index() const {
int axis=0;
real_t max_size=size.x;
if (size.y < max_size ) {
axis=1;
max_size=size.y;
}
if (size.z < max_size ) {
axis=2;
max_size=size.z;
}
return axis;
}
Rect3 Rect3::merge(const Rect3& p_with) const {
Rect3 aabb=*this;
aabb.merge_with(p_with);
return aabb;
}
Rect3 Rect3::expand(const Vector3& p_vector) const {
Rect3 aabb=*this;
aabb.expand_to(p_vector);
return aabb;
}
Rect3 Rect3::grow(real_t p_by) const {
Rect3 aabb=*this;
aabb.grow_by(p_by);
return aabb;
}
void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
ERR_FAIL_INDEX(p_edge,12);
switch(p_edge) {
case 0:{
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y , pos.z );
} break;
case 1:{
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y , pos.z );
} break;
case 2:{
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
} break;
case 3:{
r_from=Vector3( pos.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y , pos.z+size.z );
} break;
case 4:{
r_from=Vector3( pos.x , pos.y+size.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
} break;
case 5:{
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
} break;
case 6:{
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
} break;
case 7:{
r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
} break;
case 8:{
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
} break;
case 9:{
r_from=Vector3( pos.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
} break;
case 10:{
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
} break;
case 11:{
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
} break;
}
}
Rect3::operator String() const {
//return String()+pos +" - "+ size;
return String(); // @Todo
}
}