godot-cpp/test/src/example.h

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/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
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#ifndef EXAMPLE_CLASS_H
#define EXAMPLE_CLASS_H
// We don't need windows.h in this example plugin but many others do, and it can
// lead to annoying situations due to the ton of macros it defines.
// So we include it and make sure CI warns us if we use something that conflicts
// with a Windows define.
#ifdef WIN32
#include <windows.h>
#endif
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#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/input_event_key.hpp>
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#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/binder_common.hpp>
using namespace godot;
class ExampleRef : public RefCounted {
GDCLASS(ExampleRef, RefCounted);
private:
static int instance_count;
static int last_id;
int id;
protected:
static void _bind_methods();
public:
ExampleRef();
~ExampleRef();
void set_id(int p_id);
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int get_id() const;
};
class ExampleMin : public Control {
GDCLASS(ExampleMin, Control);
protected:
static void _bind_methods(){};
};
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class Example : public Control {
GDCLASS(Example, Control);
protected:
static void _bind_methods();
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
String _to_string() const;
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private:
Vector2 custom_position;
Vector3 property_from_list;
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Vector2 dprop[3];
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public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum Flags {
FLAG_ONE = 1,
FLAG_TWO = 2,
};
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enum {
CONSTANT_WITHOUT_ENUM = 314,
};
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Example();
~Example();
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// Functions.
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void simple_func();
void simple_const_func() const;
int custom_ref_func(Ref<ExampleRef> p_ref);
int custom_const_ref_func(const Ref<ExampleRef> &p_ref);
String image_ref_func(Ref<Image> p_image);
String image_const_ref_func(const Ref<Image> &p_image);
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String return_something(const String &base);
Viewport *return_something_const() const;
Ref<ExampleRef> return_ref() const;
Ref<ExampleRef> return_empty_ref() const;
ExampleRef *return_extended_ref() const;
Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
Variant varargs_func(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
int varargs_func_nv(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
void varargs_func_void(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
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void emit_custom_signal(const String &name, int value);
int def_args(int p_a = 100, int p_b = 200);
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Array test_array() const;
int test_tarray_arg(const TypedArray<int64_t> &p_array);
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TypedArray<Vector2> test_tarray() const;
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Dictionary test_dictionary() const;
Example *test_node_argument(Example *p_node) const;
String test_string_ops() const;
String test_str_utility() const;
int test_vector_ops() const;
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BitField<Flags> test_bitfield(BitField<Flags> flags);
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// Property.
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void set_custom_position(const Vector2 &pos);
Vector2 get_custom_position() const;
Vector4 get_v4() const;
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// Static method.
static int test_static(int p_a, int p_b);
static void test_static2();
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// Virtual function override (no need to bind manually).
virtual bool _has_point(const Vector2 &point) const override;
virtual void _input(const Ref<InputEvent> &event) override;
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};
VARIANT_ENUM_CAST(Example::Constants);
VARIANT_BITFIELD_CAST(Example::Flags);
enum EnumWithoutClass {
OUTSIDE_OF_CLASS = 512
};
VARIANT_ENUM_CAST(EnumWithoutClass);
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class ExampleVirtual : public Object {
GDCLASS(ExampleVirtual, Object);
protected:
static void _bind_methods() {}
};
class ExampleAbstract : public Object {
GDCLASS(ExampleAbstract, Object);
protected:
static void _bind_methods() {}
};
#endif // EXAMPLE_CLASS_H