2017-03-03 02:48:27 +00:00
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#ifndef RID_H
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#define RID_H
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2017-03-15 22:19:58 +00:00
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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2017-03-03 02:48:27 +00:00
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#include <godot/godot_rid.h>
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namespace godot {
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class Object;
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2017-03-15 22:19:58 +00:00
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class GD_CPP_CORE_API RID {
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2017-03-03 02:48:27 +00:00
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godot_rid _godot_rid;
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public:
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2017-03-06 07:49:24 +00:00
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inline RID() {}
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2017-03-06 02:30:46 +00:00
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RID(Object *p);
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int32_t get_rid() const;
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~RID();
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2017-03-03 02:48:27 +00:00
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};
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}
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#endif // RID_H
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