2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_XMLPARSER_HPP
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#define GODOT_CPP_XMLPARSER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "XMLParser.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "Reference.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class XMLParser : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "XMLParser"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum NodeType {
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NODE_COMMENT = 4,
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NODE_UNKNOWN = 6,
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NODE_ELEMENT = 1,
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NODE_TEXT = 3,
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NODE_ELEMENT_END = 2,
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NODE_CDATA = 5,
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NODE_NONE = 0,
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};
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// constants
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static XMLParser *_new();
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// methods
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Error read();
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XMLParser::NodeType get_node_type();
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String get_node_name() const;
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String get_node_data() const;
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int64_t get_node_offset() const;
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int64_t get_attribute_count() const;
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String get_attribute_name(const int64_t idx) const;
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String get_attribute_value(const int64_t idx) const;
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bool has_attribute(const String name) const;
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String get_named_attribute_value(const String name) const;
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String get_named_attribute_value_safe(const String name) const;
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bool is_empty() const;
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int64_t get_current_line() const;
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void skip_section();
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Error seek(const int64_t position);
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Error open(const String file);
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Error open_buffer(const PoolByteArray buffer);
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};
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}
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#endif
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