godot-cpp/include/gen/XMLParser.hpp

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#ifndef GODOT_CPP_XMLPARSER_HPP
#define GODOT_CPP_XMLPARSER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "XMLParser.hpp"
#include "Reference.hpp"
namespace godot {
class XMLParser : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "XMLParser"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum NodeType {
NODE_COMMENT = 4,
NODE_UNKNOWN = 6,
NODE_ELEMENT = 1,
NODE_TEXT = 3,
NODE_ELEMENT_END = 2,
NODE_CDATA = 5,
NODE_NONE = 0,
};
// constants
static XMLParser *_new();
// methods
Error read();
XMLParser::NodeType get_node_type();
String get_node_name() const;
String get_node_data() const;
int64_t get_node_offset() const;
int64_t get_attribute_count() const;
String get_attribute_name(const int64_t idx) const;
String get_attribute_value(const int64_t idx) const;
bool has_attribute(const String name) const;
String get_named_attribute_value(const String name) const;
String get_named_attribute_value_safe(const String name) const;
bool is_empty() const;
int64_t get_current_line() const;
void skip_section();
Error seek(const int64_t position);
Error open(const String file);
Error open_buffer(const PoolByteArray buffer);
};
}
#endif