2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_VISUALSCRIPTCUSTOMNODE_HPP
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#define GODOT_CPP_VISUALSCRIPTCUSTOMNODE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "VisualScriptNode.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class VisualScriptCustomNode : public VisualScriptNode {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "VisualScriptCustomNode"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum StartMode {
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START_MODE_BEGIN_SEQUENCE = 0,
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START_MODE_CONTINUE_SEQUENCE = 1,
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START_MODE_RESUME_YIELD = 2,
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};
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// constants
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const static int STEP_EXIT_FUNCTION_BIT = 134217728;
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const static int STEP_GO_BACK_BIT = 33554432;
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const static int STEP_YIELD_BIT = 268435456;
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const static int STEP_NO_ADVANCE_BIT = 67108864;
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const static int STEP_PUSH_STACK_BIT = 16777216;
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static VisualScriptCustomNode *_new();
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// methods
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int64_t _get_output_sequence_port_count();
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bool _has_input_sequence_port();
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String _get_output_sequence_port_text(const int64_t idx);
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int64_t _get_input_value_port_count();
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int64_t _get_output_value_port_count();
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int64_t _get_input_value_port_type(const int64_t idx);
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String _get_input_value_port_name(const int64_t idx);
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int64_t _get_output_value_port_type(const int64_t idx);
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String _get_output_value_port_name(const int64_t idx);
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String _get_caption();
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String _get_text();
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String _get_category();
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int64_t _get_working_memory_size();
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Variant _step(const Array inputs, const Array outputs, const int64_t start_mode, const Array working_mem);
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void _script_changed();
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};
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}
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#endif
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