godot-cpp/include/gen/VideoPlayer.hpp

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#ifndef GODOT_CPP_VIDEOPLAYER_HPP
#define GODOT_CPP_VIDEOPLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Control.hpp"
namespace godot {
class VideoStream;
class Texture;
class VideoPlayer : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VideoPlayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static VideoPlayer *_new();
// methods
void set_stream(const Ref<VideoStream> stream);
Ref<VideoStream> get_stream() const;
void play();
void stop();
bool is_playing() const;
void set_paused(const bool paused);
bool is_paused() const;
void set_volume(const double volume);
double get_volume() const;
void set_volume_db(const double db);
double get_volume_db() const;
void set_audio_track(const int64_t track);
int64_t get_audio_track() const;
String get_stream_name() const;
void set_stream_position(const double position);
double get_stream_position() const;
void set_autoplay(const bool enabled);
bool has_autoplay() const;
void set_expand(const bool enable);
bool has_expand() const;
void set_buffering_msec(const int64_t msec);
int64_t get_buffering_msec() const;
void set_bus(const String bus);
String get_bus() const;
Ref<Texture> get_video_texture();
};
}
#endif