godot-cpp/include/gen/TranslationServer.hpp

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#ifndef GODOT_CPP_TRANSLATIONSERVER_HPP
#define GODOT_CPP_TRANSLATIONSERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class Translation;
class TranslationServer : public Object {
static TranslationServer *_singleton;
TranslationServer();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline TranslationServer *get_singleton()
{
if (!TranslationServer::_singleton) {
TranslationServer::_singleton = new TranslationServer;
}
return TranslationServer::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "TranslationServer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void set_locale(const String locale);
String get_locale() const;
String get_locale_name(const String locale) const;
String translate(const String message) const;
void add_translation(const Ref<Translation> translation);
void remove_translation(const Ref<Translation> translation);
void clear();
};
}
#endif