godot-cpp/include/gen/Timer.hpp

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#ifndef GODOT_CPP_TIMER_HPP
#define GODOT_CPP_TIMER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Timer.hpp"
#include "Node.hpp"
namespace godot {
class Timer : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Timer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TimerProcessMode {
TIMER_PROCESS_IDLE = 1,
TIMER_PROCESS_PHYSICS = 0,
};
// constants
static Timer *_new();
// methods
void set_wait_time(const double time_sec);
double get_wait_time() const;
void set_one_shot(const bool enable);
bool is_one_shot() const;
void set_autostart(const bool enable);
bool has_autostart() const;
void start(const double time_sec = -1);
void stop();
void set_paused(const bool paused);
bool is_paused() const;
bool is_stopped() const;
double get_time_left() const;
void set_timer_process_mode(const int64_t mode);
Timer::TimerProcessMode get_timer_process_mode() const;
};
}
#endif