2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_TEXTURE_HPP
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#define GODOT_CPP_TEXTURE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Resource.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Texture;
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class Image;
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class Texture : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Texture"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Flags {
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FLAG_FILTER = 4,
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FLAG_CONVERT_TO_LINEAR = 16,
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FLAG_VIDEO_SURFACE = 4096,
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FLAGS_DEFAULT = 7,
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FLAG_MIRRORED_REPEAT = 32,
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FLAG_MIPMAPS = 1,
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FLAG_ANISOTROPIC_FILTER = 8,
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FLAG_REPEAT = 2,
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};
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// constants
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// methods
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int64_t get_width() const;
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int64_t get_height() const;
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Vector2 get_size() const;
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bool has_alpha() const;
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void set_flags(const int64_t flags);
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int64_t get_flags() const;
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void draw(const RID canvas_item, const Vector2 position, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr) const;
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void draw_rect(const RID canvas_item, const Rect2 rect, const bool tile, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr) const;
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void draw_rect_region(const RID canvas_item, const Rect2 rect, const Rect2 src_rect, const Color modulate = Color(1,1,1,1), const bool transpose = false, const Ref<Texture> normal_map = nullptr, const bool clip_uv = true) const;
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Ref<Image> get_data() const;
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};
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}
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#endif
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