godot-cpp/include/gen/Sprite.hpp

62 lines
1.6 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_SPRITE_HPP
#define GODOT_CPP_SPRITE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class Texture;
class Sprite : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Sprite"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Sprite *_new();
// methods
void set_texture(const Ref<Texture> texture);
Ref<Texture> get_texture() const;
void set_normal_map(const Ref<Texture> normal_map);
Ref<Texture> get_normal_map() const;
void set_centered(const bool centered);
bool is_centered() const;
void set_offset(const Vector2 offset);
Vector2 get_offset() const;
void set_flip_h(const bool flip_h);
bool is_flipped_h() const;
void set_flip_v(const bool flip_v);
bool is_flipped_v() const;
void set_region(const bool enabled);
bool is_region() const;
void set_region_rect(const Rect2 rect);
Rect2 get_region_rect() const;
void set_region_filter_clip(const bool enabled);
bool is_region_filter_clip_enabled() const;
void set_frame(const int64_t frame);
int64_t get_frame() const;
void set_vframes(const int64_t vframes);
int64_t get_vframes() const;
void set_hframes(const int64_t hframes);
int64_t get_hframes() const;
Rect2 get_rect() const;
};
}
#endif