godot-cpp/include/gen/Physics2DShapeQueryParamete...

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#ifndef GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP
#define GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Reference.hpp"
namespace godot {
class Resource;
class Physics2DShapeQueryParameters : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Physics2DShapeQueryParameters"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Physics2DShapeQueryParameters *_new();
// methods
void set_shape(const Ref<Resource> shape);
void set_shape_rid(const RID shape);
RID get_shape_rid() const;
void set_transform(const Transform2D transform);
Transform2D get_transform() const;
void set_motion(const Vector2 motion);
Vector2 get_motion() const;
void set_margin(const double margin);
double get_margin() const;
void set_collision_layer(const int64_t collision_layer);
int64_t get_collision_layer() const;
void set_exclude(const Array exclude);
Array get_exclude() const;
};
}
#endif