godot-cpp/include/gen/ParallaxBackground.hpp

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#ifndef GODOT_CPP_PARALLAXBACKGROUND_HPP
#define GODOT_CPP_PARALLAXBACKGROUND_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CanvasLayer.hpp"
namespace godot {
class ParallaxBackground : public CanvasLayer {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ParallaxBackground"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ParallaxBackground *_new();
// methods
void _camera_moved(const Transform2D arg0, const Vector2 arg1);
void set_scroll_offset(const Vector2 ofs);
Vector2 get_scroll_offset() const;
void set_scroll_base_offset(const Vector2 ofs);
Vector2 get_scroll_base_offset() const;
void set_scroll_base_scale(const Vector2 scale);
Vector2 get_scroll_base_scale() const;
void set_limit_begin(const Vector2 ofs);
Vector2 get_limit_begin() const;
void set_limit_end(const Vector2 ofs);
Vector2 get_limit_end() const;
void set_ignore_camera_zoom(const bool ignore);
bool is_ignore_camera_zoom();
};
}
#endif