godot-cpp/include/gen/MainLoop.hpp

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#ifndef GODOT_CPP_MAINLOOP_HPP
#define GODOT_CPP_MAINLOOP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class InputEvent;
class MainLoop : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "MainLoop"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
const static int NOTIFICATION_WM_MOUSE_ENTER = 2;
const static int NOTIFICATION_WM_MOUSE_EXIT = 3;
const static int NOTIFICATION_WM_FOCUS_OUT = 5;
const static int NOTIFICATION_WM_FOCUS_IN = 4;
const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 8;
const static int NOTIFICATION_WM_GO_BACK_REQUEST = 7;
const static int NOTIFICATION_WM_ABOUT = 91;
const static int NOTIFICATION_WM_QUIT_REQUEST = 6;
const static int NOTIFICATION_TRANSLATION_CHANGED = 90;
const static int NOTIFICATION_OS_MEMORY_WARNING = 9;
static MainLoop *_new();
// methods
void _input_event(const Ref<InputEvent> ev);
void _input_text(const String text);
void _initialize();
void _iteration(const double delta);
void _idle(const double delta);
void _drop_files(const PoolStringArray files, const int64_t screen);
void _finalize();
void input_event(const Ref<InputEvent> ev);
void input_text(const String text);
void init();
bool iteration(const double delta);
bool idle(const double delta);
void finish();
};
}
#endif