godot-cpp/include/gen/Light.hpp

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#ifndef GODOT_CPP_LIGHT_HPP
#define GODOT_CPP_LIGHT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Light.hpp"
#include "VisualInstance.hpp"
namespace godot {
class Light : public VisualInstance {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Light"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum BakeMode {
BAKE_ALL = 2,
BAKE_INDIRECT = 1,
BAKE_DISABLED = 0,
};
enum Param {
PARAM_SHADOW_SPLIT_1_OFFSET = 9,
PARAM_SHADOW_SPLIT_2_OFFSET = 10,
PARAM_CONTACT_SHADOW_SIZE = 7,
PARAM_SHADOW_BIAS_SPLIT_SCALE = 14,
PARAM_INDIRECT_ENERGY = 1,
PARAM_ATTENUATION = 4,
PARAM_ENERGY = 0,
PARAM_SHADOW_BIAS = 13,
PARAM_SHADOW_SPLIT_3_OFFSET = 11,
PARAM_MAX = 15,
PARAM_SHADOW_MAX_DISTANCE = 8,
PARAM_SPOT_ANGLE = 5,
PARAM_RANGE = 3,
PARAM_SPECULAR = 2,
PARAM_SHADOW_NORMAL_BIAS = 12,
PARAM_SPOT_ATTENUATION = 6,
};
// constants
// methods
void set_editor_only(const bool editor_only);
bool is_editor_only() const;
void set_param(const int64_t param, const double value);
double get_param(const int64_t param) const;
void set_shadow(const bool enabled);
bool has_shadow() const;
void set_negative(const bool enabled);
bool is_negative() const;
void set_cull_mask(const int64_t cull_mask);
int64_t get_cull_mask() const;
void set_color(const Color color);
Color get_color() const;
void set_shadow_reverse_cull_face(const bool enable);
bool get_shadow_reverse_cull_face() const;
void set_shadow_color(const Color shadow_color);
Color get_shadow_color() const;
void set_bake_mode(const int64_t bake_mode);
Light::BakeMode get_bake_mode() const;
};
}
#endif