2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_IMAGETEXTURE_HPP
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#define GODOT_CPP_IMAGETEXTURE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Image.hpp"
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#include "ImageTexture.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "Texture.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Image;
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class ImageTexture : public Texture {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "ImageTexture"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Storage {
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STORAGE_COMPRESS_LOSSLESS = 2,
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STORAGE_COMPRESS_LOSSY = 1,
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STORAGE_RAW = 0,
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};
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// constants
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static ImageTexture *_new();
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// methods
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void create(const int64_t width, const int64_t height, const int64_t format, const int64_t flags = 7);
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void create_from_image(const Ref<Image> image, const int64_t flags = 7);
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Image::Format get_format() const;
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void load(const String path);
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void set_data(const Ref<Image> image);
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void set_storage(const int64_t mode);
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ImageTexture::Storage get_storage() const;
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void set_lossy_storage_quality(const double quality);
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double get_lossy_storage_quality() const;
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void set_size_override(const Vector2 size);
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void _reload_hook(const RID rid);
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};
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}
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#endif
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