godot-cpp/include/gen/DynamicFont.hpp

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#ifndef GODOT_CPP_DYNAMICFONT_HPP
#define GODOT_CPP_DYNAMICFONT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Font.hpp"
namespace godot {
class DynamicFontData;
class DynamicFont : public Font {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "DynamicFont"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum SpacingType {
SPACING_SPACE = 3,
SPACING_TOP = 0,
SPACING_BOTTOM = 1,
SPACING_CHAR = 2,
};
// constants
static DynamicFont *_new();
// methods
void set_font_data(const Ref<DynamicFontData> data);
Ref<DynamicFontData> get_font_data() const;
void set_size(const int64_t data);
int64_t get_size() const;
void set_outline_size(const int64_t size);
int64_t get_outline_size() const;
void set_outline_color(const Color color);
Color get_outline_color() const;
void set_use_mipmaps(const bool enable);
bool get_use_mipmaps() const;
void set_use_filter(const bool enable);
bool get_use_filter() const;
void set_spacing(const int64_t type, const int64_t value);
int64_t get_spacing(const int64_t type) const;
void add_fallback(const Ref<DynamicFontData> data);
void set_fallback(const int64_t idx, const Ref<DynamicFontData> data);
Ref<DynamicFontData> get_fallback(const int64_t idx) const;
void remove_fallback(const int64_t idx);
int64_t get_fallback_count() const;
};
}
#endif