2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_CAMERA_HPP
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#define GODOT_CPP_CAMERA_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Camera.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "Spatial.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Environment;
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class Camera : public Spatial {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Camera"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum KeepAspect {
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KEEP_WIDTH = 0,
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KEEP_HEIGHT = 1,
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};
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enum Projection {
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PROJECTION_PERSPECTIVE = 0,
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PROJECTION_ORTHOGONAL = 1,
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};
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enum DopplerTracking {
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DOPPLER_TRACKING_IDLE_STEP = 1,
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DOPPLER_TRACKING_PHYSICS_STEP = 2,
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DOPPLER_TRACKING_DISABLED = 0,
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};
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// constants
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static Camera *_new();
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// methods
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Vector3 project_ray_normal(const Vector2 screen_point) const;
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Vector3 project_local_ray_normal(const Vector2 screen_point) const;
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Vector3 project_ray_origin(const Vector2 screen_point) const;
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Vector2 unproject_position(const Vector3 world_point) const;
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bool is_position_behind(const Vector3 world_point) const;
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Vector3 project_position(const Vector2 screen_point) const;
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void set_perspective(const double fov, const double z_near, const double z_far);
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void set_orthogonal(const double size, const double z_near, const double z_far);
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void make_current();
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void clear_current(const bool enable_next = true);
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void set_current(const bool arg0);
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bool is_current() const;
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Transform get_camera_transform() const;
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double get_fov() const;
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double get_size() const;
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double get_zfar() const;
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double get_znear() const;
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void set_fov(const double arg0);
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void set_size(const double arg0);
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void set_zfar(const double arg0);
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void set_znear(const double arg0);
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Camera::Projection get_projection() const;
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void set_projection(const int64_t arg0);
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void set_h_offset(const double ofs);
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double get_h_offset() const;
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void set_v_offset(const double ofs);
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double get_v_offset() const;
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void set_cull_mask(const int64_t mask);
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int64_t get_cull_mask() const;
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void set_environment(const Ref<Environment> env);
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Ref<Environment> get_environment() const;
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void set_keep_aspect_mode(const int64_t mode);
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Camera::KeepAspect get_keep_aspect_mode() const;
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void set_doppler_tracking(const int64_t mode);
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Camera::DopplerTracking get_doppler_tracking() const;
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};
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}
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#endif
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