godot-cpp/include/gen/AudioEffectReverb.hpp

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#ifndef GODOT_CPP_AUDIOEFFECTREVERB_HPP
#define GODOT_CPP_AUDIOEFFECTREVERB_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectReverb : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectReverb"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static AudioEffectReverb *_new();
// methods
void set_predelay_msec(const double msec);
double get_predelay_msec() const;
void set_predelay_feedback(const double feedback);
double get_predelay_feedback() const;
void set_room_size(const double size);
double get_room_size() const;
void set_damping(const double amount);
double get_damping() const;
void set_spread(const double amount);
double get_spread() const;
void set_dry(const double amount);
double get_dry() const;
void set_wet(const double amount);
double get_wet() const;
void set_hpf(const double amount);
double get_hpf() const;
};
}
#endif