godot-cpp/include/gen/AudioEffectChorus.hpp

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#ifndef GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#define GODOT_CPP_AUDIOEFFECTCHORUS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioEffect.hpp"
namespace godot {
class AudioEffectChorus : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectChorus"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static AudioEffectChorus *_new();
// methods
void set_voice_count(const int64_t voices);
int64_t get_voice_count() const;
void set_voice_delay_ms(const int64_t voice_idx, const double delay_ms);
double get_voice_delay_ms(const int64_t voice_idx) const;
void set_voice_rate_hz(const int64_t voice_idx, const double rate_hz);
double get_voice_rate_hz(const int64_t voice_idx) const;
void set_voice_depth_ms(const int64_t voice_idx, const double depth_ms);
double get_voice_depth_ms(const int64_t voice_idx) const;
void set_voice_level_db(const int64_t voice_idx, const double level_db);
double get_voice_level_db(const int64_t voice_idx) const;
void set_voice_cutoff_hz(const int64_t voice_idx, const double cutoff_hz);
double get_voice_cutoff_hz(const int64_t voice_idx) const;
void set_voice_pan(const int64_t voice_idx, const double pan);
double get_voice_pan(const int64_t voice_idx) const;
void set_wet(const double amount);
double get_wet() const;
void set_dry(const double amount);
double get_dry() const;
};
}
#endif