godot-cpp/include/gen/Area.hpp

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#ifndef GODOT_CPP_AREA_HPP
#define GODOT_CPP_AREA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Area.hpp"
#include "CollisionObject.hpp"
namespace godot {
class Object;
class Area : public CollisionObject {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Area"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum SpaceOverride {
SPACE_OVERRIDE_COMBINE_REPLACE = 2,
SPACE_OVERRIDE_COMBINE = 1,
SPACE_OVERRIDE_REPLACE = 3,
SPACE_OVERRIDE_DISABLED = 0,
SPACE_OVERRIDE_REPLACE_COMBINE = 4,
};
// constants
static Area *_new();
// methods
void _body_enter_tree(const int64_t id);
void _body_exit_tree(const int64_t id);
void _area_enter_tree(const int64_t id);
void _area_exit_tree(const int64_t id);
void set_space_override_mode(const int64_t enable);
Area::SpaceOverride get_space_override_mode() const;
void set_gravity_is_point(const bool enable);
bool is_gravity_a_point() const;
void set_gravity_distance_scale(const double distance_scale);
double get_gravity_distance_scale() const;
void set_gravity_vector(const Vector3 vector);
Vector3 get_gravity_vector() const;
void set_gravity(const double gravity);
double get_gravity() const;
void set_angular_damp(const double angular_damp);
double get_angular_damp() const;
void set_linear_damp(const double linear_damp);
double get_linear_damp() const;
void set_priority(const double priority);
double get_priority() const;
void set_collision_mask(const int64_t collision_mask);
int64_t get_collision_mask() const;
void set_collision_layer(const int64_t collision_layer);
int64_t get_collision_layer() const;
void set_collision_mask_bit(const int64_t bit, const bool value);
bool get_collision_mask_bit(const int64_t bit) const;
void set_collision_layer_bit(const int64_t bit, const bool value);
bool get_collision_layer_bit(const int64_t bit) const;
void set_monitorable(const bool enable);
bool is_monitorable() const;
void set_monitoring(const bool enable);
bool is_monitoring() const;
Array get_overlapping_bodies() const;
Array get_overlapping_areas() const;
bool overlaps_body(const Object *body) const;
bool overlaps_area(const Object *area) const;
void _body_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
void _area_inout(const int64_t arg0, const RID arg1, const int64_t arg2, const int64_t arg3, const int64_t arg4);
void set_audio_bus_override(const bool enable);
bool is_overriding_audio_bus() const;
void set_audio_bus(const String name);
String get_audio_bus() const;
void set_use_reverb_bus(const bool enable);
bool is_using_reverb_bus() const;
void set_reverb_bus(const String name);
String get_reverb_bus() const;
void set_reverb_amount(const double amount);
double get_reverb_amount() const;
void set_reverb_uniformity(const double amount);
double get_reverb_uniformity() const;
};
}
#endif