godot-cpp/include/godot_cpp/core/property_info.hpp

133 lines
5.1 KiB
C++
Raw Normal View History

/**************************************************************************/
/* property_info.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_PROPERTY_INFO_HPP
#define GODOT_PROPERTY_INFO_HPP
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/godot.hpp>
#include <gdextension_interface.h>
namespace godot {
struct PropertyInfo {
Variant::Type type = Variant::NIL;
StringName name;
StringName class_name;
uint32_t hint = PROPERTY_HINT_NONE;
2022-09-02 07:41:24 +00:00
String hint_string;
uint32_t usage = PROPERTY_USAGE_DEFAULT;
PropertyInfo() = default;
PropertyInfo(Variant::Type p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
type(p_type),
name(p_name),
hint(p_hint),
hint_string(p_hint_string),
usage(p_usage) {
if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
class_name = hint_string;
} else {
class_name = p_class_name;
}
}
PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
2023-09-09 17:52:31 +00:00
PropertyInfo(const GDExtensionPropertyInfo *p_info) :
PropertyInfo(p_info->type, *reinterpret_cast<StringName *>(p_info->name), (PropertyHint)p_info->hint, *reinterpret_cast<String *>(p_info->hint_string), p_info->usage, *reinterpret_cast<StringName *>(p_info->class_name)) {}
operator Dictionary() const {
Dictionary dict;
dict["name"] = name;
dict["class_name"] = class_name;
dict["type"] = type;
dict["hint"] = hint;
dict["hint_string"] = hint_string;
dict["usage"] = usage;
return dict;
}
static PropertyInfo from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
if (p_dict.has("name")) {
pi.name = p_dict["name"];
}
if (p_dict.has("class_name")) {
pi.class_name = p_dict["class_name"];
}
if (p_dict.has("hint")) {
pi.hint = PropertyHint(int(p_dict["hint"]));
}
if (p_dict.has("hint_string")) {
pi.hint_string = p_dict["hint_string"];
}
if (p_dict.has("usage")) {
pi.usage = p_dict["usage"];
}
return pi;
}
2023-09-09 17:52:31 +00:00
void _update(GDExtensionPropertyInfo *p_info) {
p_info->type = (GDExtensionVariantType)type;
*(reinterpret_cast<StringName *>(p_info->name)) = name;
p_info->hint = hint;
*(reinterpret_cast<String *>(p_info->hint_string)) = hint_string;
p_info->usage = usage;
*(reinterpret_cast<StringName *>(p_info->class_name)) = class_name;
}
GDExtensionPropertyInfo _to_gdextension() const {
return {
(GDExtensionVariantType)type,
name._native_ptr(),
class_name._native_ptr(),
hint,
hint_string._native_ptr(),
usage,
};
}
};
} // namespace godot
#endif // GODOT_PROPERTY_INFO_HPP