2021-08-02 16:34:47 +00:00
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/*************************************************************************/
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/* GodotProfiling.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-04-04 10:28:54 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-08-02 16:34:47 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-08-20 15:18:12 +00:00
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#ifndef GODOT_PROFILING_HPP
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#define GODOT_PROFILING_HPP
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#include "OS.hpp"
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namespace godot {
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class FunctionProfiling {
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char signature[1024];
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uint64_t ticks;
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public:
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FunctionProfiling(const char *p_function, const int p_line) {
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snprintf(signature, 1024, "::%d::%s", p_line, p_function);
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ticks = OS::get_singleton()->get_ticks_usec();
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}
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~FunctionProfiling() {
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uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
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if (t > 0) {
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Godot::gdnative_profiling_add_data(signature, t);
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}
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}
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};
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2021-02-01 00:15:22 +00:00
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} // namespace godot
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2018-08-20 15:18:12 +00:00
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#ifdef DEBUG_ENABLED
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#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
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#else
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#define GODOT_PROFILING_FUNCTION
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#endif
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#endif
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