godot-cpp/Makefile

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GENERATE_BINDINGS = auto
HEADERS = godot-headers
TARGET = debug
2018-03-02 18:03:57 +00:00
USE_CLANG = no
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
LINUX = $(BASE) platform=linux
WINDOWS = $(BASE) platform=windows
OSX = $(BASE) platform=osx
all:
make linux
make windows
linux:
make linux32
make linux64
linux32: SConstruct
$(LINUX) bits=32
linux64: SConstruct
$(LINUX) bits=64
windows:
make windows32
make windows64
windows32: SConstruct
$(WINDOWS) bits=32
windows64: SConstruct
$(WINDOWS) bits=64
osx:
make osx32
make osx64
osx32: SConstruct
$(OSX) bits=32
osx64: SConstruct
$(OSX) bits=64