godot-cpp/test/CMakeLists.txt

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#[=======================================================================[.rst:
Integration Testing
-------------------
The Test target used to validate changes in the GitHub CI.
]=======================================================================]
message( STATUS "Testing Integration targets are enabled.")
# Generate Doc Data
file( GLOB_RECURSE DOC_XML
LIST_DIRECTORIES NO
CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml" )
set( DOC_DATA_SOURCE "${CMAKE_CURRENT_BINARY_DIR}/src/gen/doc_data.gen.cpp" )
generate_doc_source( "${DOC_DATA_SOURCE}" "${DOC_XML}" )
foreach( TARGET_ALIAS template_debug template_release editor )
set( TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}" )
set( LINK_TARGET "godot-cpp::${TARGET_ALIAS}" )
### Get useful properties of the library
get_target_property( GODOT_SUFFIX ${LINK_TARGET} GODOT_SUFFIX )
get_target_property( OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES )
set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
add_library( ${TARGET_NAME} SHARED EXCLUDE_FROM_ALL )
target_sources( ${TARGET_NAME}
PRIVATE
src/example.cpp
src/example.h
src/register_types.cpp
src/register_types.h
src/tests.h
)
# conditionally add doc data to compile output
if( TARGET_ALIAS MATCHES "editor|template_debug" )
target_sources( ${TARGET_NAME} PRIVATE "${DOC_DATA_SOURCE}" )
endif( )
target_link_libraries( ${TARGET_NAME} PRIVATE ${LINK_TARGET} )
set_target_properties( ${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
# This flag adds the runtime path at build time
BUILD_RPATH_USE_ORIGIN ON
# Try to ensure only static libraries are selected to be linked to.
LINK_SEARCH_START_STATIC ON
LINK_SEARCH_END_STATIC ON
# NOTE: Wrapping the output variables inside a generator expression
# prevents msvc generator from adding addition Config Directories
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
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PREFIX "lib"
OUTPUT_NAME "gdexample${GODOT_SUFFIX}"
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#macos options, ignored on other platforms
OSX_ARCHITECTURES "${OSX_ARCH}"
# enable RPATH on MACOS, with the BUILD_RPATH_USE_ORIGIN
# this should allow loading libraries from relative paths on macos.
MACOSX_RPATH ON
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
# Only blank the suffix on osx to match SCons
if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
set_target_properties( ${TARGET_NAME}
PROPERTIES
SUFFIX ""
OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TARGET_ALIAS}.framework"
)
endif ()
endforeach()