godot-cpp/tools/web.py

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import common_compiler_flags
from SCons.Util import WhereIs
def exists(env):
return WhereIs("emcc") is not None
def generate(env):
if env["arch"] not in ("wasm32"):
print("Only wasm32 supported on web. Exiting.")
env.Exit(1)
# Emscripten toolchain
env["CC"] = "emcc"
env["CXX"] = "em++"
env["AR"] = "emar"
env["RANLIB"] = "emranlib"
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge.
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# All intermediate files are just object files.
env["OBJSUFFIX"] = ".o"
env["SHOBJSUFFIX"] = ".o"
# Static libraries clang-style.
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".a"
# Shared library as wasm.
env["SHLIBSUFFIX"] = ".wasm"
# Thread support (via SharedArrayBuffer).
if env["threads"]:
env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
# Build as side module (shared library).
env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
# Enable WebAssembly BigInt <-> i64 conversion.
# This must match the flag used to build Godot (true in official builds since 4.3)
env.Append(LINKFLAGS=["-sWASM_BIGINT"])
# Force wasm longjmp mode.
env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
common_compiler_flags.generate(env)