2017-03-04 02:04:16 +00:00
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#ifndef ARRAY_H
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#define ARRAY_H
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2017-07-24 05:02:07 +00:00
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#include <godot/array.h>
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2017-03-04 02:04:16 +00:00
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2017-03-06 07:49:24 +00:00
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#include "String.hpp"
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2017-03-04 02:04:16 +00:00
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namespace godot {
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2017-03-06 02:30:46 +00:00
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class Variant;
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class PoolByteArray;
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class PoolIntArray;
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class PoolRealArray;
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class PoolStringArray;
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class PoolVector2Array;
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class PoolVector3Array;
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class PoolColorArray;
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class Object;
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2017-07-23 15:53:50 +00:00
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class Array {
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2017-03-04 02:04:16 +00:00
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godot_array _godot_array;
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public:
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Array();
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Array(const PoolByteArray& a);
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Array(const PoolIntArray& a);
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Array(const PoolRealArray& a);
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Array(const PoolStringArray& a);
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Array(const PoolVector2Array& a);
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Array(const PoolVector3Array& a);
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Array(const PoolColorArray& a);
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Variant& operator [](const int idx);
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Variant operator [](const int idx) const;
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void append(const Variant& v);
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void clear();
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int count(const Variant& v);
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bool empty() const;
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void erase(const Variant& v);
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Variant front() const;
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Variant back() const;
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int find(const Variant& what, const int from = 0);
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int find_last(const Variant& what);
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bool has(const Variant& what) const;
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uint32_t hash() const;
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void insert(const int pos, const Variant& value);
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void invert();
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bool is_shared() const;
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Variant pop_back();
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Variant pop_front();
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void push_back(const Variant& v);
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void push_front(const Variant& v);
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void remove(const int idx);
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int size() const;
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void resize(const int size);
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int rfind(const Variant& what, const int from = -1);
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void sort();
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void sort_custom(Object *obj, const String& func);
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~Array();
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};
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}
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#endif // ARRAY_H
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